Starbound

Starbound

Kirhos Reloaded (Discontinued)
S00perEPICMsFox  [developer] May 22, 2017 @ 6:25pm
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Showing 1-15 of 21 comments
Destroyer_V0 May 22, 2017 @ 6:33pm 
Tested going through the protectorate intro, then not, same effect. Random generic item in the ship's locker
S00perEPICMsFox  [developer] May 22, 2017 @ 6:35pm 
Please try it now.
S00perEPICMsFox  [developer] May 22, 2017 @ 6:38pm 
If the modded blade is still in other modded races shiplockers tell me what races have it and what the blade is called.
Destroyer_V0 May 22, 2017 @ 6:41pm 
Trying now, no more generic item. No additional kit though.
Destroyer_V0 May 22, 2017 @ 6:44pm 
Just as a note, the generic item was only spawning in this race's ship locker
S00perEPICMsFox  [developer] May 22, 2017 @ 6:57pm 
Did you try making a new Kirhos for the kit?
Destroyer_V0 May 22, 2017 @ 7:47pm 
Repeatedly.
Destroyer_V0 May 22, 2017 @ 7:48pm 
I get the basics, the 4 tinned food, 10 torches, and flashlight. Nothing more
S00perEPICMsFox  [developer] May 22, 2017 @ 7:52pm 
Okay good, thank you.
Dorrivix May 22, 2017 @ 8:29pm 
seems to crash when using FU, FU adds npcs of this race (thanks to a recent update). it would be nice to have a patch for that in the near future.
S00perEPICMsFox  [developer] May 22, 2017 @ 8:44pm 
What the hell? Now this is just getting weirder and weirder...Alright I don't know how to make patches but I'll try.
Mythophile May 23, 2017 @ 4:05pm 
Several modders tried to update this one, and have some useful info here: http://community.playstarbound.com/threads/kirhos-discontinued.94375/page-10
S00perEPICMsFox  [developer] May 23, 2017 @ 4:29pm 
Yeah I already looked through that, those bugs have been fixed.
Dorrivix May 27, 2017 @ 7:01pm 
I've noticed that there are a large amount of unusable recipies when looking through my logs, all of them call for beta materials, like rubium, or steel. any plans to redo/remove them?
S00perEPICMsFox  [developer] May 27, 2017 @ 7:06pm 
I noticed that. There's no trace of the ingrdients anywhere and I have no idea why it thinks they're still in there. Next patch I make I'll try to get it to stop doing that.
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