ARK: Survival Evolved

ARK: Survival Evolved

ARK Comes Alive: Redemption [COMPLETED]
Thrawn Jan 14, 2019 @ 2:49am
Spirit Walker Araneo Crash
Hey,
when i encounter a Spirit walker Araneo and it starts attacking the game crashes imediatly.
i can shoot at it from afar, np. But even if it attacks my taming pen the game crashes.
regards,
Thrawn
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Showing 1-9 of 9 comments
Thrawn Jan 15, 2019 @ 2:26am 
Ensure condition failed: !bHasBeenCreated [File:F:\build\Trunk\Engine\Source\Runtime\Engine\Private\ActorComponent.cpp] [Line: 773]





VERSION: 288.114
ShooterGame.exe!UPrimalAIStateDinoRangedState::FindDirectionToLeadTarget() (0x00007ff616bfe5d0) + 82 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalaistatedinorangedstate.cpp:374]
ShooterGame.exe!UPrimalAIStateDinoSpiderRangedWebState::StartAnimationState() (0x00007ff616c02441) + 33 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalaistatedinospiderrangedwebstate.cpp:106]
ShooterGame.exe!APrimalDinoCharacter::AnimNotifyCustomState_Begin() (0x00007ff616caf0c8) + 124 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3337]
ShooterGame.exe!UAnimNotifyState_Custom::Received_NotifyBegin() (0x00007ff616b3299c) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:19]
ShooterGame.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff6185c778b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1218]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff6185c1fe1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff61840f2fd) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661]
ShooterGame.exe!USkeletalMeshComponent::TickPose() (0x00007ff61840fa02) + 11 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770]
ShooterGame.exe!USkinnedMeshComponent::TickComponent() (0x00007ff618430fda) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGame.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff61840fc70) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827]
ShooterGame.exe!USkeletalMeshComponent::TickComponent() (0x00007ff61841576b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff61814d38e) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff61850a030) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6179a48e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6179a3a9d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6179a65a0) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6184ce255) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:195]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6184d2a7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff618312e7b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff618314355) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff618240315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff616b18b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff616b12f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff616b1a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff616b1a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff61951f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa45da3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa48973691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa48973691) + 0 bytes [UnknownFile:0]
Leutian Kane Mar 2, 2019 @ 11:29pm 
the crash bug is from when wc changed the spiders only thing to do is replace or disable them if the mod isnt updating
GRBLMTL Apr 28, 2019 @ 12:00pm 
i have this problem, how i can fix? how i can remove araneo
Bacon Overlord® (Banned) May 6, 2019 @ 2:31am 
Yeah.. he never bothered to update that crash. But, hey... nobody else better use his broken files! He'll cry, darn it!
Tbjbu2  [developer] May 6, 2019 @ 6:55am 
Read the mod description, second line says how to fix it..
Bacon Overlord® (Banned) May 10, 2019 @ 2:01pm 
You mean besides actually updating the mod?
notparka Jul 21, 2020 @ 6:26am 
the crashing continues to happpen although i thought it was incompability of the mods :steamfacepalm:
Last edited by notparka; Jul 21, 2020 @ 6:29am
14959398 Nov 10, 2020 @ 7:04am 
haaaa,i play it today,i never see any dinos when Crash 。。。。。。。
Jai77IsNoob May 29, 2022 @ 5:05am 
u sure aboutthat u 123
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