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at Leeani.JobDriver_FillFermentingVat.get_Vat () [0x00000] in <filename unknown>:0
at Leeani.JobDriver_FillFermentingVat.<MakeNewToils>b__7_0 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
The reason I think this mod is the conflicting mod is the mention of the "leeani.job driver" at the top, and for reference, "Radish" is the name of an Apini who was assigned to the task. Thanks for that quick response though!
@Drizzly I'm really not sure why that's happening, I'll keep looking into it. Tis a shame, because Work Tab is a great mod. Unfortunate if it hates other mod's work types.
From what I can tell, this mod doesn't play well with Facial Stuff. Leeani pawns in character creation tend to be invisible, leeani visitors become invisible and, while on screen, make most of the objects and text disappear while spamming the console with object reference errors, and worst of all *their tails don't show up!*
https://gist.github.com/5f1e1a89d822e88c33db781dfc4aa52e
Have you evert SEEN a foxes tail?