RimWorld

RimWorld

[A17] Leeani Playable Race
Yap  [developer] May 4, 2017 @ 2:09pm
Bug Reports
Remember to post your error logs, pastebin file is preferred. I'll get to fixing them as soon as I can.
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Showing 1-15 of 18 comments
Rex May 7, 2017 @ 2:47pm 
JobDriver threw exception in initAction. Pawn=Radish, Job=FillFermentingVat A=Thing_HoneyCapsule363949 B=Thing_Pollen1055022, Exception: System.InvalidCastException: Cannot cast from source type to destination type.
at Leeani.JobDriver_FillFermentingVat.get_Vat () [0x00000] in <filename unknown>:0
at Leeani.JobDriver_FillFermentingVat.<MakeNewToils>b__7_0 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

The reason I think this mod is the conflicting mod is the mention of the "leeani.job driver" at the top, and for reference, "Radish" is the name of an Apini who was assigned to the task. Thanks for that quick response though!
Yap  [developer] May 7, 2017 @ 6:11pm 
I have noticed the work tab resetting, actually, though I wasn't certain it was my mod. I'll look into it tonight.
Yap  [developer] May 7, 2017 @ 6:24pm 
Ok, looking into it, do you have the Work Tab mod? Because I have that as well - perhaps it's that that's doing it. It's an issue where the Apini have the same problem, so either it's just the mod, or race mods don't play well with it for whatever reason.
Yap  [developer] May 8, 2017 @ 12:15am 
@LurchingRex I've pushed a patch which should fix that problem now. Let me know if it doesn't.

@Drizzly I'm really not sure why that's happening, I'll keep looking into it. Tis a shame, because Work Tab is a great mod. Unfortunate if it hates other mod's work types.
russ May 24, 2017 @ 6:56pm 
not getting any custom leeani backstories
Not so much a bug with this mod as it is an interaction between two mods.

From what I can tell, this mod doesn't play well with Facial Stuff. Leeani pawns in character creation tend to be invisible, leeani visitors become invisible and, while on screen, make most of the objects and text disappear while spamming the console with object reference errors, and worst of all *their tails don't show up!*
MightyFox Aug 26, 2017 @ 3:48pm 
It seems tails have stopped working. Here's the upload for the log

https://gist.github.com/5f1e1a89d822e88c33db781dfc4aa52e
ignis Aug 27, 2017 @ 10:21am 
It's because humanoid alien races had an update.
Yap  [developer] Aug 27, 2017 @ 10:15pm 
Yes, there has been an update. I won't be around to fix it for a while unfortunately.
Yap  [developer] Aug 27, 2017 @ 10:32pm 
However - I am "outsourcing" to Xen, who will be fixing this. :)
Yap  [developer] Sep 1, 2017 @ 7:42am 
Updated and fixed.
Susurry Sep 2, 2017 @ 8:02am 
It seems to work now, but there is a new problem: the tails are now way bigger than before for some reason: https://imgur.com/a/ITvOn Other races are not affected. Am I the only one having this issue?
Yap  [developer] Sep 2, 2017 @ 2:43pm 
I did say they had 2x as much floof now.
Susurry Sep 2, 2017 @ 4:40pm 
Oh, really? Well I think that they are too big, but I guess that's just personal preference. :-/
Greystar Sep 2, 2017 @ 5:57pm 
Originally posted by JanPierLabier:
Oh, really? Well I think that they are too big, but I guess that's just personal preference. :-/

Have you evert SEEN a foxes tail?
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