ARK: Survival Evolved

ARK: Survival Evolved

Ebenus Astrum
Iron Aug 10, 2020 @ 10:01am
Crash report that I have no idea about
Fatal error!



VERSION: 312.72
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff76a04aaa0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff76a04697f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff76a046742) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff76a04697f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff76a046742) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff76a04697f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff769ffa9bb) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff76a047bc8) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff76a63ebb2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff76a64655d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:2731]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff7685fd4c0) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:491]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff768802733) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:9997]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff76a6460eb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:2613]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff7684cfc21) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1194]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff7684c7a5c) + 5207 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff7684bde65) + 67 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff7684bdb0f) + 10 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff7684bd543) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff768f0ef6f) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4638]
ShooterGame.exe!AActor::TickActor() (0x00007ff76a63f08e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:779]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff76aa135ce) + 31 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff769ee1d08) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff769ee0ebd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff769ee3cec) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff769f922e9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff76a9d9a24) + 144 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff76a9dda3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff76a81f0fb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff76a8203e4) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff76a74d7d0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7682b2ccc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7682ad31c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7682b425a) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7682b43a9) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff76ba76e81) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd344b7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd35e4ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd35e4ce51) + 0 bytes [UnknownFile:0]
Last edited by Iron; Aug 15, 2020 @ 4:42am
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Showing 1-1 of 1 comments
Flockerkill Sep 15, 2020 @ 11:25pm 
If it is on the snow, than install Val and rag on your client, this may fix it
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Showing 1-1 of 1 comments
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