ARK: Survival Evolved

ARK: Survival Evolved

Ebenus Astrum
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Update: Aug 15, 2022 @ 1:10pm

v1.27
- Added: The Space Biome
- Added: The sunken city
- Added: Added 2 more OSD/element vein drop spots (Lava island and Battle island)
- Added: New ini settings:
[EbenusAstrum]
bEditDifficultyAtlantis=true/false (default: false)
NewAtlantisDifficulty=x,x,x,x,x (default: 10,50,100,150,200, used to define the levels for the dino fights on easy, medium, hard, master and giga tiers, specific order)
- Added: Maewing spawns
- Added: Dinopethicus spawns (redwood Lost island spawners)
- Added Amargasaurus spawns and Sinomacrops spawns (Grasslands)
- Added: a few more EA implants
- Added: There are now 4 EA Explorer notes. The first one is in the house at battle island, the others can be found at places spoken about in the notes. See it as a Lore story.
- Change: Meteors are once again enabled by default
- Change: Meteors deal a STUN instead of damage. The stun lasts 10 seconds, but you won\'t get 1 hit by meteors anymore.
- Change: The Forgotten World has received a graphical overhaul. Make sure to check it out!
- Change: the 3 Titan artifacts (Ext) can now be found in the sunken city, they are a 1/3 chance to drop from the giga fight each
- Change: Adjusted the drops of the Lava Guardian to include higher advanced weapons and saddles, removed the armor and recipe. Increased the amount of drops.
- Change: Moved the ice titan to a position closer to its summon tribunal. It will no longer clash with any hordes.
- Change: Increased the amount of Ferox spawners
- Change: The cave with the teleporter going to the Tek Cave is a bit darker now
- Change: Moved the forest titan spawn closer to the beach
- Change: Moved the desert titan away from the vein/supply drop
- Change: Velox flyers now no longer spawn, they still exist, but with a 0% spawnchance. Server admins can still override this if they want, by serveroverrides.
- Change: Removed a lot of older assets/unused assets saving a total of 740MB
- Change: The trinkets of the grassland cave now automatically get added to the players inventory instead of having to find them in the creatures body
- Change: Upped the amount of Forgotten World dino spawns in general
- Change: The Fire Wyvern in the Lava Cave now has a base level of 150 (solo) or 300 (duo)
- Bugfix: Adjusted the code of the EA interactive menu, in the ADK closing works flawlessly, if you do still have problems after this patch please file a bugreport on discord and include your resolution.
- Bugfix: Fixed the sky barrier.
- Bugfix: Teleporters to FW and Tek Cave work again
- Bugfix: Fixed a short respawn of the supply crates in the waterfall cave
- Bugfix: The battle sarco now has textures again
- Bugfix: Updated the battle stego to the newer model
- Bugfix: Battle Spino is updated to the newer model that can use its hindlegs
- Bugfix: Updated the battle Rex
- Bugfix: Made ebenus element dust actually an ebenus version to prevent it becoming unusable
- Bugfix: Made the Forgotten World less dark
- Bugfix: Fixed an overspawning of Deinons in the grasslands
- Bugfix: Fixed some holes in meshes in the tek cave/entrance
- Bugfix: Optimized the Forgotten World, since I realised I completely forgot to do it in the past...
- Bugfix?: The king titan should again be beatable if it wasn\'t for you
- Bugfix?: Forgot a checkbox for the barriers in the lava cave, added it now
- Bugfix: The Forgotten World entrance lake now works properly

Update: May 1, 2020 @ 9:38am

v1.262
- Added: Those rocks that give magma food (Forgotten World entrance room)
- Added: Magmasaur nests
- Added: The outer edges of the ocean apparently had no spawns, they are now added. Expect the oceans to be more lively now!
- Added: King titan island now has normal extinction spawns added as well
- Change: Lava rivers and lakes now do the same kind of damage as Genesis does
- Change: The Guardian of the island on lava island now has a more balanced level and has increased drops
- Change: The minimap is replaced by a temporary one to include more of the map on it
- Bugfix: You can no longer see the upper world from the Forgotten World surface area.

Update: Apr 4, 2020 @ 6:53pm

v1.25
- Added: The Lava island trench now has nest spawners
- Change: Changed the waterplane for a different one
- Change: Increased the amount of Turtle, Bloodstalker and Ferox spawns
- Change: The forest titan can now be spawned every 5 minutes
- Change: A few of the artifacts have been temporarily moved to other caves to make it less easy to grab them while waiting for a cave:
Cunning: Waterfall Cave
Devious: Snow Cave
Clever: Lava Cave
Devourer: Western underwater cave
Immune: Grasslands cave
- Change/Bugfix: Lowered the amount of Deinonychus Nest spawns in the grasslands
- Change: The lava elemental on lava island is now a greater level due to the current easiness of killing it on modded servers. Its now more to be considered a guardian of the island (And will have a level ranging between 1000 and 5000).
- Change: The combat music is now removed from the global map. You will only be hearing it when fighting on King Titan island.
- Bugfix: Adjusted the code of the Wyvern and Golem boss in the Lava Cave. It should now spawn again without server restart after beating it.
- Bugfix: The tek Cave entrance ceiling now has collision
- Bugfix: Fixed collision in the wyvern room pillars in the lava cave
- Bugfix: Fixed a sticking out mesh at the Lava island dragon trench entrance
- Bugfix: Fixed the delay between red crates in the waterfall cave
- Bugfix: Fixed a shadow coming thru a wall on herb island

Update: Apr 4, 2020 @ 6:51pm

Wrong mod

Update: Apr 4, 2020 @ 6:50pm

v1.25
- Added: The Lava island trench now has nest spawners
- Change: Changed the waterplane for a different one
- Change: Increased the amount of Turtle, Bloodstalker and Ferox spawns
- Change: The forest titan can now be spawned every 5 minutes
- Change: A few of the artifacts have been temporarily moved to other caves to make it less easy to grab them while waiting for a cave:
Cunning: Waterfall Cave
Devious: Snow Cave
Clever: Lava Cave
Devourer: Western underwater cave
Immune: Grasslands cave
- Change/Bugfix: Lowered the amount of Deinonychus Nest spawns in the grasslands
- Change: The lava elemental on lava island is now a greater level due to the current easiness of killing it on modded servers. Its now more to be considered a guardian of the island (And will have a level ranging between 1000 and 5000).
- Change: The combat music is now removed from the global map. You will only be hearing it when fighting on King Titan island.
- Bugfix: Adjusted the code of the Wyvern and Golem boss in the Lava Cave. It should now spawn again without server restart after beating it.
- Bugfix: The tek Cave entrance ceiling now has collision
- Bugfix: Fixed collision in the wyvern room pillars in the lava cave
- Bugfix: Fixed a sticking out mesh at the Lava island dragon trench entrance
- Bugfix: Fixed the delay between red crates in the waterfall cave
- Bugfix: Fixed a shadow coming thru a wall on herb island

Update: Mar 2, 2020 @ 8:15am

v1.24
- Placeholder waterplane
- Placeholder Genesis Dinos
- You can use the following console command as an admin: cheat ce SpawnGenesis

Update: Feb 24, 2020 @ 10:37am

v1.23

- Added: Lava island
- Added: There are now trees in the grasslands that allow tree platforms to be placed on them, for your nice grasslands view in the morning!
- Added: Custom flyer spawning INI system
- Added: You can now turn off Element radiation with the following INI setting:
[EbenusAstrum]
bDisableRadiation=True/False (Default: False)
- Change: The alpha Jellyfish in the ARK:Eternal room now spawns the trinket. You can still choose to kill the Prime for bonus astrum and another trinket (in case you want to make more artifacts).
- Change: There are now 2 extra Giga\'s spawning on the map (Total of 5 at once)
- Change: All Velox versions of Dinos now spawn with a chance of 100%. For more information: Read the Custom flyer spawning INI system explanation.
- Change/Bugfix: Changed the default value for the bDisableShop to off. Also changed the way it works. It no longer blocks you outside of the house, but it just doesn\'t allow you to craft any of the resources. Exception is the Ebenus shop, because of the grasslands cave artifact.
- Bugfix: Fixed a few gaps at the surface area of the FW
- Bugfix: Made the entrance to the Tek cave bigger

Custom Flyer Spawning INI system:

The following INI settings have now been added:

[EbenusAstrum]
bAdjustFireWyvern=True/False (Default:False)
bAdjustLightningWyvern=True/False (Default:False)
bAdjustPoisonWyvern=True/False (Default:False)
bAdjustArgentavis=True/False (Default:False)
bAdjustGriffin=True/False (Default:False)
bAdjustMoth=True/False (Default:False)
bAdjustTapejara=True/False (Default:False)
bAdjustPela=True/False (Default:False)
bAdjustPtero=True/False (Default:False)
bAdjustQuetz=True/False (Default:False)
bAdjustPhoenix=True/False (Default:False)
bAdjustOwl=True/False (Default:False)
bAdjustRockDrake=True/False (Default:False)

IF set to True you can now use the following INI settings as a followup:

bAdjustFireWyvern=True;
NewFireWyvernClasses=
NewFireWyvernWeights=

bAdjustLightningWyvern=True;
NewLightningWyvernClasses=
NewLightningWyvernWeights=

bAdjustPoisonWyvern=True;
NewPoisonWyvernClasses=
NewPoisonWyvernWeights=

bAdjustArgentavis=True;
NewArgentavisClasses=
NewArgentavisWeights=

bAdjustGriffin=True;
NewGriffinClasses=
NewGriffinWeights=

bAdjustMoth=True;
NewMothClasses=
NewMothWeights=

bAdjustTapejara=True;
NewTapejaraClasses=
NewTapejaraWeights=

bAdjustPela=True;
NewPelaClasses=
NewPelaWeights=

bAdjustPtero=True;
NewPteroClasses=
NewPteroWeights=

bAdjustQuetz=True;
NewQuetzClasses=
NewQuetzWeights=
Note: If you want the Tek Quetzal added. Add BionicQuetz to this class list.

bAdjustPhoenix=True;
NewPhoenixClasses=
NewPhoenixWeights=

bAdjustOwl=True;
NewOwlClasses=
NewOwlWeights=

bAdjustRockDrake=True;
NewRockDrakeClasses=
NewRockDrakeWeights=
___
How does it work?

You can add the specific dinos and weights to this the way you want them to spawn on your server. You need to use the FULL BLUEPRINT PATH for this. You can add multiple entries seperated by a comma. The classes and weights follow up in the same order.

Example:

[EbenusAstrum]
bAdjustFireWyvern=True
NewFireWyvernClasses=/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire,/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Wyvern_Character_BP_Fire_Velox.Wyvern_Character_BP_Fire_Velox,/Game/ScorchedEarth/Dinos/Wyvern/MegaWyvern_Character_BP_Fire.MegaWyvern_Character_BP_Fire
NewFireWyvernWeights=0.1,0.5,1.0

This would edit the Fire Wyvern spawns to the following:
Fire Wyvern: 0.1
Velox Fire Wyvern: 0.5
Alpha Fire Wyvern: 1.0

Making the Alpha spawn most of the time.

You can also use this in combination with the new EA Dinos mod released earlier today (https://steamcommunity.com/sharedfiles/filedetails/?id=1999683664), which means you use the specific path of the mod.

Update: Feb 7, 2020 @ 1:45am

v1.22 Fixround:

- Adjusted the forest titan
- Made the NPC Shop barriers invisible if the shop is open
- Removed the flying foliage in the redwoods
- Fixed the grasslands place you could get stuck at in the Gaia room
- Fixed the grasslands cave sometimes kicking you out at the ARK:Eternal room
- Engrams can now be learned again (Maybe I should have started with this one)
- Removed invisible lava in the tek cave entrance area
- Removed a still visible barrier in the oceans
- Added names for Island of the round table, rib island, shuriken island, and renamed the bone-chilling forest to the Frigid Forest

Update: Feb 5, 2020 @ 1:30pm

v1.22

- Added: Grasslands Cave
- Added: Surface area
- Added: Ruins in the jungle with explorer notes
- Added: An underwater cave
- Added: Extra places to cross the river in the jungle rivers (small islands at the intersections)
- Removed: Safe borders at various areas
- Added: You can now use the following ini setting:
[EbenusAstrum]
bDisableShop=True/False
Default = False
WARNING
- Added: The red zone of the forgotten world now has radiation
- Added: Deinonchyus can now be found in the grasslands, which also drop dynamic nests
- Added: An extra cave with some resources has been uncovered in the jungle area
- Added: Explorer notes of the surface area can now be found (GUESS WHERE?)
- Added: A building cave (with a side room with an explorer note)
- Added: You can now cross the jungle rivers more easily!
- Change: The room for the tek cave entrance is now bigger to allow you to not get stuck teleporting there
- Change: The waters around the volcano island have a few more see creatures spawning now
- Change: Somehow a few raptors were spotted driving a lawnmower. The tall grass in the grasslands has therefore been reduced by 85%.
- Change: Did a performance increase. Please do let me know if it worked or not!!!!!!!!!!!!!!!!!!
- Change: The battle music all over the map is now different, enjoy your battles!
- Change: Edited the size of the map so you can now spawn on Frost island. This does cause the minimap to look mirrored until this is updated.
- Change: The Akoya and Samudra use the right click effect of the Lighting wyvern now
- Bugfix: Fixed a floating piece of grass in the jungle
- Bugfix: Fixed a floating piece of crystal in the redwoods
- Bugfix: Fixed a texture issue in the ocean
- Bugfix: Adjusted the timers in the cooldown function of the lava cave to fix a few bugs
- Bugfix: Fixed weird ground sticking out of rocks in Holiday cave.
- Bugfix: Repainted a discolored rock in the mountains
- Bugfix: Fixed the forest titan sometimes not spawning
- Bugfix: Fixed an invisible wall in the jungle
- Bugfix: By doing so also fixed a collision being too far from cliff
- Bugfix: And fixed an invisible wall! woo!
- Bugfix: Fixed some floating grass in the desert
- Bugfix: Fixed dinos spawning under the ground in the desert
- Bugfix: Fixed an oil vein that looked like it wanted to fly off
- Bugfix: Reaper spawns and nameless spawns now work. These can be found during the night in the surface area.
- Bugfix: Fixed a flying piece of grass once you removed a rock
- Bugfix: Fixed a bunch of flying grass in the jungle
- Bugfix: Fixed a weird pointy piece of landscape in the desert
- Bugfix: Same for a weird blob on a mountain
- Bugfix: Fixed a deathtrap in the desert
- Bugfix: Adjusted the way the Interactive menu closes, so it should bug out less often
- Bugfix: Adjusted the biolum lakes so you shouldn\'t swim in the air anymore
- Bugfix: You will no longer fall under the map if you dive in the lava in the lava cave
- Bugfix: Griffins will no longer spawn nests as a baby
- Bugfix: Griffin Eggs now have a proper icon
- Bugfix: Adjusted the way a waterfall falls by placing a rock on it
- Bugfix: Fixed a flying piece of cactus in the desert
- Bugfix: Fixed collision of a mountain between desert and jungle
- Bugfix: Fixed a stuckyhole in the biolum zone
- Bugfix: Fixed a few missing vines in the fertile zone, causing stuff to look like its floating.
- Bugfix: Fixed a stuckyhole in the fertile zone
- Bugfix: Seperated a tree and a bush
- Bugfix: Fixed a supplydrop falling through the ground in the redwoods.

- REMOVED: The Eclipse is removed to be coming back at a later stage.

Update: Feb 23, 2019 @ 4:02am

V1.21

- Change: Akoya Wyverns will now create Silica Pearls in inventory when set to wander.
- Change: Samudra Wyverns will now create Black Pearls in inventory when set to wander.
- Change: Adjusted the default key for the interactive menu to F6 (This should not affect your already saved keys)
- Change: Made a safety in the battle cave. It now has a timer and resets after 15 minutes. If the dino is not killed before then the arena resets.
- Added Plant Species Z to Fertile and Biolum areas of Forgotten world.
- Added Metal to Biolum part of Forgotten world.
- Added abberation explorer notes
- Added Safety borders for next areas to be reworked.

- Bugfix: Added collision to some pillars on frost island.
- Bugfix: Moved unreachable explorer notes in waterfall cave.
- Bugfix: Moved a zipline that was going through solid objects.
- Bugfix: Fixed weird foliage in Biolum.
- Bugfix: Fixed the Wolfs pass landscape sticking out innapropriately.
- Bugfix: Opened up the fertile artifact cave to public again, sorry about that!
- Bugfix: Adjusted a rock in the jungle you could get stuck in
- Bugfix: Adjusted the interactive menu closing behaviour
- Bugfix: Fixed the door rotation and artifact room of the elemental cave
- Bugfix: Fixed collision of a rock in the jungle
- Bugfix: Fixed a lot of floating cacti Swampy misplaced into trees
- Bugfix: Adjusted the meteor damage

The following ini settings are added this patch:
bDisableWhitePearlWanderFromAkoya=True/False (Enables or Disables Akoya Wyverns giving Silica Pearls when set to wander)
bDisableBlackPearlWanderFromSamudra=True/False (Enables or Disables Samudra Wyverns giving Black Pearls when set to wander)