ARK: Survival Evolved

ARK: Survival Evolved

Ebenus Astrum
Sr.Melancia Jul 15, 2020 @ 8:02am
Crash report 2
i cant play on this map,after loading and 5 minutes later the game crash.


Non-dedicated server.
and some mods.

Fatal error!



VERSION: 312.47
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6cb752e10) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6cb74ecef) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6cb74eab2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6cb74ecef) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6cb74eab2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6cb74ecef) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6cb702d2b) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6cb74ff38) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6cbd46f22) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6cbd4e8cd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:2731]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff6c9d0cc20) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:491]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff6c9f11c63) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10003]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6cbd4e45b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:2613]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff6c9bdf381) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1194]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff6c9bd71bc) + 5207 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff6c9bcd5c5) + 67 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff6c9bcd26f) + 10 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff6c9bccca3) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff6ca61a6ef) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4618]
ShooterGame.exe!AActor::TickActor() (0x00007ff6cbd473fe) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:779]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6cc11b94e) + 31 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6cb5ea078) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6cb5e922d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6cb5ec05c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6cb69a659) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6cc0e1da4) + 144 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6cc0e5dbc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6cbf2747b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6cbf28764) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6cbe55b40) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6c99c2c3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6c99bd28c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6c99c41ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6c99c4319) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6cd17f141) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffedc4b7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffedd2ece51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffedd2ece51) + 0 bytes [UnknownFile:0]
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Showing 1-2 of 2 comments
alf.lord51 Jul 29, 2020 @ 12:03pm 
I think I got the same error

Edit: using a backup(manually made) seems to fix it...
Last edited by alf.lord51; Jul 29, 2020 @ 12:51pm
Flockerkill Sep 15, 2020 @ 11:24pm 
There is a crash in the snow area, having Val and rag installed on the client fix this one
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Showing 1-2 of 2 comments
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