Arma 3
Arma 3: Original War
 This topic has been pinned, so it's probably important
Sumrak  [developer] Apr 14, 2017 @ 5:45am
Feedback - Issues
This thread is for reports of any kind of issues / bugs you found in Arma 3: Original War. Please take a look on the list of Known Issues, available at Development section[www.nightstalkers.cz] of the official website before posting here. Thank you!
Last edited by Sumrak; Apr 14, 2017 @ 7:27am
< >
Showing 1-15 of 20 comments
Mad_Bert Apr 15, 2017 @ 9:33am 
Hi, I tried the mp mission (just with AI opponents), it went pretty well until I send couple of units into warehouse to change clothes (to be workers), then I tried to get them out from the warehouse, but they stepped out of the warehouse, turned back, and went back in, tried it bunch of times, also on russian and american sides, but always pretty much with same result, only way I found to get them from the warehouse was to upgrade it (havent tried it with upgraded warehouse),

Also other issue is that workers have some problem with walking to waypoint over terrain, they often stop at some point, and start repeatedly going back and forth pretty much still on same part of their path.

There s no visible way how to get from worker's building menu.

Also some hint with controls or even tutorial would be nice.
Sumrak  [developer] Apr 15, 2017 @ 10:04am 
Originally posted by HaMMeR_CZ:
Hi, I tried the mp mission (just with AI opponents), it went pretty well until I send couple of units into warehouse to change clothes (to be workers), then I tried to get them out from the warehouse, but they stepped out of the warehouse, turned back, and went back in, tried it bunch of times, also on russian and american sides, but always pretty much with same result, only way I found to get them from the warehouse was to upgrade it (havent tried it with upgraded warehouse),

Also other issue is that workers have some problem with walking to waypoint over terrain, they often stop at some point, and start repeatedly going back and forth pretty much still on same part of their path.

There s no visible way how to get from worker's building menu.

Also some hint with controls or even tutorial would be nice.

Problem of not functioning get out from building/vehicle:
* Thanks for mentioning, it has been added into known issues list, you generaly need to use key shortcut "g" for ordering units to get out (should work without any issues)

Walking to a waypoint:
* Hard to say exactly what is the problem here - try to switch their active mode to passive (there is a button when you select individual personnel), maybe they are attracted by some crates, but that is just my guess.

"There s no visible way how to get from worker's building menu." - could you please describe this a bit more, not sure exactly what you mean.

Controls hint / tutorial:
* I was thinking about making a tutorial video actualy, but havent got a time to make it.
* There is quite lot of stuff already on official website in How to play section though
* As for in-game tooltips - that is doable and definitely can be extended somewhat as it is indeed lacking info

Thank you for the report!
Last edited by Sumrak; Apr 15, 2017 @ 10:04am
GGChyba Apr 15, 2017 @ 7:17pm 
I tried the mp mission I dont have interface. anywhere i just spawn on the ground with others. i cant command them, etc (i have pressed all buttons in my keyboard to somehow activate this camera from up / interface but nothing work)

i tried do it in editor, i can see interface but with nothing in it i mean just blank interface (everything white)

if u need screenshots, add me i will provide all of them
Sumrak  [developer] Apr 15, 2017 @ 11:48pm 
Originally posted by GGChyba:
I tried the mp mission I dont have interface. anywhere i just spawn on the ground with others. i cant command them, etc (i have pressed all buttons in my keyboard to somehow activate this camera from up / interface but nothing work)

i tried do it in editor, i can see interface but with nothing in it i mean just blank interface (everything white)

if u need screenshots, add me i will provide all of them

I tried the mp mission I dont have interface:
Keep in mind that joining FPS players will not give you the option to be a RTS player. Please check again that you have taken the role of one of the 3 Virtual players within role selection screen multiplayer menu. If you wanted to have FPS option, RTS player can take under control AI personnel on the ground.

"i tried do it in editor, i can see interface but with nothing in it":
Yes please provide screenshots, very interested to see what is happening.
GGChyba Apr 16, 2017 @ 2:50am 
EDITOR:
Editor1
1st problem is there is only these buildings avaible, could be great if you could create your own oil supply somewhere and all buildings (for better role-play)

Editor2
here is problem with this interface (as well you can see it's a slight cut off, i have laptop and I use my native resolutions 1366x768

MULTIPLAYER:

there's a lot of problems (but it's arma, ik its bugged and broken game [especially AI], but i think u want to know about this problem)

Crates1
Crates2

1st problem is - very oftenly engineers didnt put their crates inside warehouse (i had like multiple times comand them to get out and get in)

2nd problem is - AI (like typical AI) wery oftenly refuse to enter the building

good luck in making playable RTS modification to arma3. you must have a looot of patient :p
Last edited by GGChyba; Apr 16, 2017 @ 2:52am
Arkhir Apr 16, 2017 @ 4:31am 
Hey, had some fun with the mod to test the building and so.

Couple of issues I found:
- You can build multiple drills/mines on one resource site
- You can "end" your buildings with Zeus UI. Doing so on the resource site made my game crash
- Pathfinding on the map has many problems compared to vanilla maps
- AI will enter the building only when it's close enough to the entrance
- AI will start shooting at static objects when you click on them, even if they're not destructible by them

Awesome work man.
Last edited by Arkhir; Apr 16, 2017 @ 4:31am
Sumrak  [developer] Apr 16, 2017 @ 8:03am 
Originally posted by GGChyba:
EDITOR:
...
good luck in making playable RTS modification to arma3. you must have a looot of patient :p
Thank you! Yes, it has been quite battle with Arma 3 - mainly AI, which continues to be a problem in lot of places as of now :(


Anyway, to your questions etc.

Problem of availability of units and buildings within Editor:
Currently, lot of things are scripted and work only if you have proper mission (where the interfaces and all the other scripts are pre-compiled). So placing building through editor wont do anything - on your screenshot, you can actualy see that the buildings do not have hidden selections of their possible upgrade states. I could take a deeper look on this, but it is quite complicated problem since buildings are connected to warehouses etc. If you want to buildings in editor, I could hide those that are available now there and would add some dummy versions, but they would essentialy loose their function and would be used just for making some scenery. If that is what you want - I can do it.

Problem with interface size:
Yes, known issue, I'm quite noob in Arma GUI, so the interface has been tailored for specific resolution :x I will attempt to take a deeper look on it, temporary solution is to reduce overal interface size through game settings.

On AIs leaving crates in warehouses:
It happened to me already, but it definitely should not happen often. What you can try - make sure you remove them waypoints, press g to get them out of the warehouse (if they are there). Switch their active mode to passive (there is a button in GUI when individual worker is selected) or back - from passive to active.

On AIs not entering vehicles/buildings:
I broke something (not sure exactly what yet), it is necessary to give them waypoint close to building before giving "get in" waypoint.

Sumrak  [developer] Apr 16, 2017 @ 8:10am 
Originally posted by Arkhir:
Hey, had some fun with the mod to test the building and so.

Couple of issues I found:
- You can build multiple drills/mines on one resource site
- You can "end" your buildings with Zeus UI. Doing so on the resource site made my game crash
- Pathfinding on the map has many problems compared to vanilla maps
- AI will enter the building only when it's close enough to the entrance
- AI will start shooting at static objects when you click on them, even if they're not destructible by them

Awesome work man.

- yikes, will fix this :)
- Could you please describe more how you "end" buildings through Zeus UI? If it caused game to crash, that is quite serious.
- May be related to the amount of rock walls, generaly avoid creating long waypoints. Definitely know that some of the rock walls do not have necessary scale (this can be fixed in future) and thus they are longer than what Arma supports - and that makes some weirdness for AIs too. Could you please point me to some place where are you often having problems?
- Yes, known issue, have not yet fully found what is the exact problems, but it was not happening to me in the beginning (I broke something).
- Havent seen this one yet, could you please describe how can I reproduce this?

Thank you!
[FED] klackknight Apr 16, 2017 @ 10:51am 
Just one real issue is that when i send a unit into a werehouse or building and then tell them to get out, they will get straight back in and if i manage to get them out they wont be able to function
Sumrak  [developer] Apr 16, 2017 @ 12:27pm 
Originally posted by klackknight:
Just one real issue is that when i send a unit into a werehouse or building and then tell them to get out, they will get straight back in and if i manage to get them out they wont be able to function

always use "g" key for getting out units from buildings
Five Knight Apr 16, 2017 @ 7:39pm 
For some reason i went to build a second base near an area with oil and the engineer would not build the depot
Sumrak  [developer] Apr 16, 2017 @ 11:44pm 
Originally posted by LEG Marvin Singer:
For some reason i went to build a second base near an area with oil and the engineer would not build the depot

Was it far enough from another warehouse? What do you mean by no building the depot? Were you able to confirm build location or the white "ghost" version simply disappears, not being replaced by real warehouse?
Arkhir Apr 17, 2017 @ 5:16am 
- Could you please describe more how you "end" buildings through Zeus UI? If it caused game to crash, that is quite serious.
You select the object and press "end". I think it might've crashed the game because I pressed end while I had my duplicated oil pump selected, so all of them exploded at once and started flying around :D

Could you please point me to some place where are you often having problems?
Mostly around rocks, but sometimes AI even fails to stick to the roads.

- Havent seen this one yet, could you please describe how can I reproduce this?
Yeah, you need a unit with a weapon and an object (Apex DLC H-barrier wall was used in my case). Select the unit, right click on the wall while unit is near to it. Unit will start shooting at it and won't stop untill you delete or destroy the object (del or end respectively).

Also, try these to solve AI getting back into buildings (see comments too) if you haven't already.

https://community.bistudio.com/wiki/unassignVehicle
https://community.bistudio.com/wiki/commandGetOut
action ["GetOut",_veh]
https://community.bistudio.com/wiki/action
Last edited by Arkhir; Apr 17, 2017 @ 5:19am
Sumrak  [developer] Apr 17, 2017 @ 5:53am 
Originally posted by Arkhir:
You select the object and press "end". I think it might've crashed the game because I pressed end while I had my duplicated oil pump selected, so all of them exploded at once and started flying around :D
Oh, didnt know that! :) I managed to kill unit and deposit with End key. But it does not do anything on buildings, I was checking their damage and it still shows zero even after several key presses of End.

Originally posted by Arkhir:
Mostly around rocks, but sometimes AI even fails to stick to the roads.
Was it AI personnel/AI personnel sitting in vehicle or AI controlled vehicle? I ask because all personnel (up to 20) have some additional things set compared to AIs created for AI controlled vehicles. And I suspect that I broke something there - since they cannot enter vehicles / buildings from larger distance.

Originally posted by Arkhir:
Yeah, you need a unit with a weapon and an object (Apex DLC H-barrier wall was used in my case).
Oh, never happened to me while playing, but it indeed works. Oh well, will add this to the list, but no idea if something can be done about it. Unit stops shooting when you give order to move - at least that is my experience.

Originally posted by Arkhir:
Try these to solve AI getting back into buildings (see comments too) if you haven't already.
I have tried and failed many times in this case :x But I will keep trying more, all of the actions currently use unassignVehicle and then moveOut - this was actualy working for me, but it may be affected by something else indirectly. Anyway, luckily, "g" shortcut works and is faster than the button in GUI.

Thanks!
Five Knight Apr 20, 2017 @ 11:36am 
I am having an issue after a certain amount of time, the engineers would stop building. I would place down a depot somewhere else on the map or at the entrance for the objective and the building wont be placed and the soldier stands there
< >
Showing 1-15 of 20 comments
Per page: 1530 50