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Also other issue is that workers have some problem with walking to waypoint over terrain, they often stop at some point, and start repeatedly going back and forth pretty much still on same part of their path.
There s no visible way how to get from worker's building menu.
Also some hint with controls or even tutorial would be nice.
Problem of not functioning get out from building/vehicle:
* Thanks for mentioning, it has been added into known issues list, you generaly need to use key shortcut "g" for ordering units to get out (should work without any issues)
Walking to a waypoint:
* Hard to say exactly what is the problem here - try to switch their active mode to passive (there is a button when you select individual personnel), maybe they are attracted by some crates, but that is just my guess.
"There s no visible way how to get from worker's building menu." - could you please describe this a bit more, not sure exactly what you mean.
Controls hint / tutorial:
* I was thinking about making a tutorial video actualy, but havent got a time to make it.
* There is quite lot of stuff already on official website in How to play section though
* As for in-game tooltips - that is doable and definitely can be extended somewhat as it is indeed lacking info
Thank you for the report!
i tried do it in editor, i can see interface but with nothing in it i mean just blank interface (everything white)
if u need screenshots, add me i will provide all of them
I tried the mp mission I dont have interface:
Keep in mind that joining FPS players will not give you the option to be a RTS player. Please check again that you have taken the role of one of the 3 Virtual players within role selection screen multiplayer menu. If you wanted to have FPS option, RTS player can take under control AI personnel on the ground.
"i tried do it in editor, i can see interface but with nothing in it":
Yes please provide screenshots, very interested to see what is happening.
1st problem is there is only these buildings avaible, could be great if you could create your own oil supply somewhere and all buildings (for better role-play)
Editor2
here is problem with this interface (as well you can see it's a slight cut off, i have laptop and I use my native resolutions 1366x768
there's a lot of problems (but it's arma, ik its bugged and broken game [especially AI], but i think u want to know about this problem)
Crates1
Crates2
1st problem is - very oftenly engineers didnt put their crates inside warehouse (i had like multiple times comand them to get out and get in)
2nd problem is - AI (like typical AI) wery oftenly refuse to enter the building
good luck in making playable RTS modification to arma3. you must have a looot of patient :p
Couple of issues I found:
- You can build multiple drills/mines on one resource site
- You can "end" your buildings with Zeus UI. Doing so on the resource site made my game crash
- Pathfinding on the map has many problems compared to vanilla maps
- AI will enter the building only when it's close enough to the entrance
- AI will start shooting at static objects when you click on them, even if they're not destructible by them
Awesome work man.
Anyway, to your questions etc.
Problem of availability of units and buildings within Editor:
Currently, lot of things are scripted and work only if you have proper mission (where the interfaces and all the other scripts are pre-compiled). So placing building through editor wont do anything - on your screenshot, you can actualy see that the buildings do not have hidden selections of their possible upgrade states. I could take a deeper look on this, but it is quite complicated problem since buildings are connected to warehouses etc. If you want to buildings in editor, I could hide those that are available now there and would add some dummy versions, but they would essentialy loose their function and would be used just for making some scenery. If that is what you want - I can do it.
Problem with interface size:
Yes, known issue, I'm quite noob in Arma GUI, so the interface has been tailored for specific resolution :x I will attempt to take a deeper look on it, temporary solution is to reduce overal interface size through game settings.
On AIs leaving crates in warehouses:
It happened to me already, but it definitely should not happen often. What you can try - make sure you remove them waypoints, press g to get them out of the warehouse (if they are there). Switch their active mode to passive (there is a button in GUI when individual worker is selected) or back - from passive to active.
On AIs not entering vehicles/buildings:
I broke something (not sure exactly what yet), it is necessary to give them waypoint close to building before giving "get in" waypoint.
- yikes, will fix this :)
- Could you please describe more how you "end" buildings through Zeus UI? If it caused game to crash, that is quite serious.
- May be related to the amount of rock walls, generaly avoid creating long waypoints. Definitely know that some of the rock walls do not have necessary scale (this can be fixed in future) and thus they are longer than what Arma supports - and that makes some weirdness for AIs too. Could you please point me to some place where are you often having problems?
- Yes, known issue, have not yet fully found what is the exact problems, but it was not happening to me in the beginning (I broke something).
- Havent seen this one yet, could you please describe how can I reproduce this?
Thank you!
always use "g" key for getting out units from buildings
Was it far enough from another warehouse? What do you mean by no building the depot? Were you able to confirm build location or the white "ghost" version simply disappears, not being replaced by real warehouse?
Mostly around rocks, but sometimes AI even fails to stick to the roads.
Yeah, you need a unit with a weapon and an object (Apex DLC H-barrier wall was used in my case). Select the unit, right click on the wall while unit is near to it. Unit will start shooting at it and won't stop untill you delete or destroy the object (del or end respectively).
Also, try these to solve AI getting back into buildings (see comments too) if you haven't already.
https://community.bistudio.com/wiki/unassignVehicle
https://community.bistudio.com/wiki/commandGetOut
Was it AI personnel/AI personnel sitting in vehicle or AI controlled vehicle? I ask because all personnel (up to 20) have some additional things set compared to AIs created for AI controlled vehicles. And I suspect that I broke something there - since they cannot enter vehicles / buildings from larger distance.
Oh, never happened to me while playing, but it indeed works. Oh well, will add this to the list, but no idea if something can be done about it. Unit stops shooting when you give order to move - at least that is my experience.
I have tried and failed many times in this case :x But I will keep trying more, all of the actions currently use unassignVehicle and then moveOut - this was actualy working for me, but it may be affected by something else indirectly. Anyway, luckily, "g" shortcut works and is faster than the button in GUI.
Thanks!