ARK: Survival Evolved

ARK: Survival Evolved

Utilities Plus
Spy Jan 23, 2019 @ 10:46am
ARK Crashes when installing the mod
Everytime i'm entering a server, and the mod downloads 100%, my ark crashes, and then everytime i enter ark again and utilities plus is installing, it simply crashes, and there's nothing i can do except deleting the mod. But that way i cannot play with my friends on the server that they are currently playing. The crash log that shows up to me is the following one:

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Assertion failed: CurrentThreadIfKnown == ENamedThreads::GetThreadIndex(GetCurrentThread()) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp] [Line: 1751]



VERSION: 288.114
KERNELBASE.dll!UnknownFunction (0x00007ff86cbfa388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7f20c5338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7f20c58d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7f203643b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1755]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7f20e4002) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!StopRenderingThread() (0x00007ff7f253afa9) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:602]
ShooterGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff7f2e7e0f2) + 48 bytes [f:\build\trunk\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1037]
ShooterGame.exe!FSceneViewport::~FSceneViewport() (0x00007ff7f2e7899b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\slate\sceneviewport.cpp:43]
ShooterGame.exe!FSceneViewport::`scalar deleting destructor'() (0x00007ff7f2e788f4) + 0 bytes [UnknownFile:0]
ShooterGame.exe!SharedPointerInternals::FSharedReferencer<0>::operator=() (0x00007ff7f11ac722) + 11 bytes [f:\build\trunk\engine\source\runtime\core\public\templates\sharedpointerinternals.h:402]
ShooterGame.exe!UGameEngine::OnGameWindowClosed() (0x00007ff7f28ce50e) + 43 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:572]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UInventoryPanelWidget,void,UDataListPanel & __ptr64>::ExecuteIfSafe() (0x00007ff7f12580c4) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!SWindow::NotifyWindowBeingDestroyed() (0x00007ff7f2227095) + 147 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1042]
ShooterGame.exe!FSlateApplication::PrivateDestroyWindow() (0x00007ff7f227c3b2) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4818]
ShooterGame.exe!FSlateApplication::DestroyWindowsImmediately() (0x00007ff7f226bfde) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1812]
ShooterGame.exe!FSlateApplication::RequestDestroyWindow() (0x00007ff7f22694d1) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1382]
ShooterGame.exe!SWindow::RequestDestroyWindow() (0x00007ff7f2226f6f) + 122 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1026]
ShooterGame.exe!FSlateApplication::OnWindowClose() (0x00007ff7f227c516) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4854]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7f20f2ffb) + 39 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsapplication.cpp:1521]
ShooterGame.exe!FWindowsApplication::ProcessDeferredEvents() (0x00007ff7f20f42a9) + 11 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff7f2267a95) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:893]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff7f2656668) + 0 bytes [f:\build\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff7f2656780) + 0 bytes [f:\build\trunk\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7f2116596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7f2116458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff86f333034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86fa23691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86fa23691) + 0 bytes [UnknownFile:0]



please i really need help on fixing this :/
Last edited by Spy; Jan 23, 2019 @ 10:47am
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Showing 1-2 of 2 comments
AngryDragon Feb 10, 2019 @ 6:09pm 
I'm using it and I'm not having any issues at all. Clean up the folder for this mod and then give it a try.
Spy Feb 13, 2019 @ 11:24am 
i tried, it doesn't work :/
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Showing 1-2 of 2 comments
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