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As I didn't see any object called anomalie or something so I assumed that they were created using a script, but I couldn't find anything related to them in the functions displayed by the editor (most were about mutants spawning and ai from what I can remember).
I tried to unpack the pbo files too, but I wasn't able to unpack the anomalies.pbo file (which could contain a way to make them spawn), it said that the file was unknown or corrupted.
Then someone (I think it was N1ghtStalker) told me that some of the scripts needed to place anomalies were server sided, so, we might not even have a way to make some of thoses features work at all, has the mod is only supposed to work in multiplayer with the official server.
However, while unpacking the pbos, I found some scripts related to blowouts (as far as I can tell), and one of the sqf files seems to trigger a blowout when called (the script is named alias_nuke, but it plays some blowout sounds during the explosion).
However it probably isn't the whole thing (it doesn't look like what they showed on video, as if some visuals and sound effects were missing), and this script is most likely supposed to be called in another script containing some more stuff, so I don't think you could directly use it on a mission, but it still looks quite cool.
-nuke_obj is an object, the center of the blowout/nuke
-radius a number (the script had an example where it was set to 4000)
-damage_buildings_units,weather_effect,radiation and fallout are booleans
the scripts where in armst_game.pbo if you want to check them yourself
I just find it silly to have a contest to make singleplayer missions for a contest using the mod when you cant get it all working. Perhaps singeplayer is at least planned for the future.
https://www.facebook.com/groups/armstalker.online/permalink/1902353840035604/
This will help to explain how to get mutants to spawn.
Is there a way maybe to remove all the files that affect the medical system?
what i did was open armst_uidata whit pbo manager
edit config.cpp
Deleting all related to custom main menu code
saved
and put the config.cpp back to the pbo