Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Building Upgrades
 This topic has been pinned, so it's probably important
infixo  [developer] Mar 18, 2019 @ 10:55am
Please report issues here.
The thread to report issues.
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Showing 1-15 of 22 comments
iku Jun 23, 2019 @ 9:45am 
HI, for me it seems that when you make an upgrade that allow a building to keep more great works (like temple upgrade) and that building already have a great work inside it, this great work get lost. Does anybody else experimented that problem?
Ladaire Jul 26, 2019 @ 12:45pm 
I've found an interaction that's very buggy: with Better Canada and Real Building Upgrades (and no other mods) Canada's tiles get way too high of yields in Tundra. I'm not sure why Real Building Upgrades affects yields on Turn 1, but for some reason it does.
infixo  [developer] Aug 29, 2019 @ 2:05pm 
@recon419a The issue with Canda is now fixed. It was not related to Better Canada mod, just RBU.
daan_vb Jan 31, 2020 @ 1:13pm 
Any idea why I get one upgrade choice for each district from the DLC? I'm playing as Trajan and i can build an upgraded Prasat in the Holy Site, Upgraded Tlachtli in Entertainment and Basilikoi Paides in Barracks?
infixo  [developer] Jan 31, 2020 @ 7:16pm 
@daandb Most likely a database error messing up the mod. Post the logs, I can take a look.
daan_vb Jan 31, 2020 @ 11:39pm 
Originally posted by infixo:
@daandb Most likely a database error messing up the mod. Post the logs, I can take a look.

I figured it out, was using an old version of the mod! doh!
Slovorg Apr 30, 2020 @ 2:05pm 
Originally posted by *P* iku *:
HI, for me it seems that when you make an upgrade that allow a building to keep more great works (like temple upgrade) and that building already have a great work inside it, this great work get lost. Does anybody else experimented that problem?
Found the same issue.
infixo  [developer] May 1, 2020 @ 7:37am 
@slovorg The extra slot is added using the same mechanics (modifier) as GIOVANNI_DE_MEDICI uses to add 2 slots to the bank, so I am pretty sure it works ok. I would need to see the log files to check if there is no mod conflict, also a save file would be helpful.
Kerrovitarr May 2, 2020 @ 2:44am 
I've got interaction with new popular mod Civilizations Expanded (https://steamcommunity.com/sharedfiles/filedetails/?id=2036753727). It makes Norway's Stave Church unique improvement. And because of this any civ can build stave church upgrade.
infixo  [developer] May 5, 2020 @ 6:11am 
@kerrovitarr Since there is no Stave Church building any more, you have to remove the update. Comment out or simply delete the lines 98 and 143 in RBU_Init.sql and everything from 778 to 827 in RBU_Base.sql.
Lide Jul 2, 2020 @ 11:46pm 
Originally posted by *P* iku *:
HI, for me it seems that when you make an upgrade that allow a building to keep more great works (like temple upgrade) and that building already have a great work inside it, this great work get lost. Does anybody else experimented that problem?
Experienced this issue today.
I'm currently dealing with an issue involving the Lavra and building upgrades. When I start building them, a giant red exclamation mark appears that I think represents a missing texture. Any fix on this?
Nevermind, I fixed it by redownloading.
https://i.imgur.com/3RnQiDz.png Gitarja bug,
Happens when u also use Civ expanded.
infixo  [developer] Jan 7, 2021 @ 6:52am 
@saya Mod conflict. CE removes Stave Church afaik which is a prereq for an upgrade. Prereq is gone, and upgrade is available at any time.
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