XCOM 2
LW2: Make PsiOps Great Again!
LeaderEnemyBoss  [developer] Mar 23, 2017 @ 6:20pm
KNOWN ISSUES
Gameplay issues:
- Lift currently can grab loot from the FoW. While this is unintended i may actually leave it in there
- Using Singularity on Snek-Lovecouples may lead to wonky animations. Gameplay is not affected.

Compatibility Issues:
If you experience my overrides not working correctly (most notable when the new Promotion Screen with all three branches doesnt show up), try do delete the files in your config folder (Documents\My Games\XCOM2\XComGame\Config). You will have to apply some of your settings anew after doing this.

Not really an Issue, but if you use the Alternative Mod Launcher, it may display a conflict between this Mod and LW2. It's because two mods replacing the same class usually is not a good idea. However LW2 contains a functionality that specifically allows overriding it's mod classes which the AML doesnt seem to know about. So you can ignore the warning in this specific case. Just make sure my mod loads after LW2.
Last edited by LeaderEnemyBoss; Mar 24, 2017 @ 7:20pm
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Showing 1-3 of 3 comments
prokolyo Feb 6, 2019 @ 9:30am 
Everything is working as specified in 3-4 LW campaigns so far, just a bit of an off-topic question. How do you make sure that one mod loads after another? I am using the AML.
LeaderEnemyBoss  [developer] Feb 6, 2019 @ 10:29am 
Back when I modded it was determined by the name of the folder the mod resides in. Mods are loaded in alphanumeric order. I dont know if AML can override this.
prokolyo Feb 6, 2019 @ 2:20pm 
Thanks! I've been searching for an answer for this question for a long time :)
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