XCOM 2
LW2: Make PsiOps Great Again!
LeaderEnemyBoss  [developer] Mar 21, 2017 @ 8:21am
BUG REPORTS
Please dont forget to mention your modlist!
Last edited by LeaderEnemyBoss; Mar 23, 2017 @ 5:27pm
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Showing 1-15 of 22 comments
Urist_Imiknorris Mar 21, 2017 @ 9:58pm 
Modlist here[pastebin.com] (long, but mostly voices/cosmetic)

I've found a couple of oddities so far. The first is that Winged Lance hits the tiles directly beside the user. The second is far more interesting. I decided to be a dumbass and have a psi op toss a singularity with himself in it. This pulled him into the center, then teleported him back to where he was, but he still seemed to be where he was pulled to. Until I fired that rocket, and this one too for good measure. Apparently he was a ghost? Then I tried moving him, and he teleported to where he was pulled when he started moving (and also right into an overwatch). I think the fix for this is "Don't use black holes as a form of self-propulsion."

Also Soulfire and Soul Steal showed up together and then after training Soulfire, Soul Steal and Soul Steal showed up together. Training the top one turned the bottom one into Share the Gift, which makes sense.
LeaderEnemyBoss  [developer] Mar 22, 2017 @ 6:40am 
Thank you for your report. The singularity thing is a "known" issue that has to do with the "step back into cover" animation (which still thinks the caster is at his old location). Now the Soulfire/Soulsteal thing is rather odd, I'll have to look into it. How many abilities did you have trained at that point?

Edit:
Ah okay! So the issue is simply: the game doesnt expect a skill to be dependent on another skill that is dependent on yet another skill. Strange but good, thats why we have beta tests ;)

Edit:
Regarding winged lance: This is vanilla behavior for line abilities with width > 1. Fixing this would be quite the undertaking i would imagine ...For now i hope its not a huge issue.
Last edited by LeaderEnemyBoss; Mar 22, 2017 @ 10:49am
LeaderEnemyBoss  [developer] Mar 22, 2017 @ 12:53pm 
Both issues (and a few more) should be fixed now
Last edited by LeaderEnemyBoss; Mar 22, 2017 @ 12:53pm
Urist_Imiknorris Mar 22, 2017 @ 10:13pm 
Man, I thought I was going to have a lot more time to play yesterday/today. Then a third of the staff at work quit in two days. Maybe I'll have a chance tomorrow...
LeaderEnemyBoss  [developer] Mar 23, 2017 @ 10:27am 
Np ;) ..judging by the lack of negative feedback everything else seems to be working ...or nobody of the other folks is playing ^^. Release will be probably in a few hours if nothing catastrophic is happening.
StJaume Mar 24, 2017 @ 1:08pm 
I'm getting the abilities, but not the special UI that comes with the mod. I have a huge modlist, but after activating ONLY LW2 and your mod, the problem still persists.
LeaderEnemyBoss  [developer] Mar 24, 2017 @ 1:17pm 
Do you have the right load order (lw2 before my mod)?. Can you send me a screenshot and upload a savegame maybe?

Also: A standard measure against strange modconflicts like these is: delete your config folder. Have you tried this? (You have to set up yxour settings anew after this).
Last edited by LeaderEnemyBoss; Mar 24, 2017 @ 1:20pm
becc Apr 9, 2017 @ 1:46am 
I can't for the life of me get the promotion UI working - at least not in my current playthrough. I'll try starting a new game, but I just want to check for conflicts or whatever...
The only other Psi-related mods I'm running are Faster Psi Lab Training and Partially Gifted.

http://steamcommunity.com/sharedfiles/filedetails/?id=859014107
http://steamcommunity.com/sharedfiles/filedetails/?id=649477316
LeaderEnemyBoss  [developer] Apr 9, 2017 @ 6:58am 
Have you tried deleting your config folder? Both of these mods shouldnt really interfere with my mod from what I can see. Do you use local versions of any mods (especially my mod or LW2) or do you use the workshop exclusively?
becc Apr 9, 2017 @ 2:11pm 
Yeah, I've cleared out my config folder quite a few times and it didn't seem to help.
I almost exclusively use the workshop, yeah - apart from a single mod that fixes a bug with the bar's memorial wall.
LeaderEnemyBoss  [developer] Apr 9, 2017 @ 4:14pm 
Can you post a savegame?
dv May 16, 2017 @ 10:23am 
AdditionalPsiBonusAbilities in config file does not do anything. Tried setting it to 8 or 3: Soldier is awarded the first two abilities. No more.

Possible cause in class XComGameState_LEBPsiListener: "function bool AddedBonusAbility(XComGameState_Unit Unit, XComGameState NewGameState)" executes "iNumPossibleBonusAbilities += 1;" only if "ProgressAbility.iRank < 2". Which results in two bonus abilities maximum.
LeaderEnemyBoss  [developer] May 16, 2017 @ 10:32am 
This is actually intended, as long as no 4th branch comes into play, the max bonus ability count is 2, as bonus abilities can only roll from the fist two ranks. I could make the maximum rank from which bonus abilities can roll configurable aswell i guess.
dv May 16, 2017 @ 10:33am 
I see. In that case I misunderstood the intent. Or the documentation. Anyway: Consider it a request then. ;-)
dtomaszewski88 Jul 14, 2017 @ 3:01pm 
Hey,

I think there is a bug with Solace - after leveling one of my PSI ops, 2 versions of solace popped up as options in psi lab. They had different desription text. When i chose one of them for training
it completed successfully and marked the 3rd skill in middle tree as completed, but it shows the solace requirement for Bastion as not furfilled even if the same solace requirement in Void Rift is shown as completed.

I can provide a save game before/after training.

Edit: The second solace has a description about "soldier has an aura..." so i guess it's the vanilla ability. Training it does not select the solace in middle ability tree, and is not registered as completing the requirement for neither Bastion nor Void Rift
Last edited by dtomaszewski88; Jul 14, 2017 @ 3:09pm
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