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I've found a couple of oddities so far. The first is that Winged Lance hits the tiles directly beside the user. The second is far more interesting. I decided to be a dumbass and have a psi op toss a singularity with himself in it. This pulled him into the center, then teleported him back to where he was, but he still seemed to be where he was pulled to. Until I fired that rocket, and this one too for good measure. Apparently he was a ghost? Then I tried moving him, and he teleported to where he was pulled when he started moving (and also right into an overwatch). I think the fix for this is "Don't use black holes as a form of self-propulsion."
Also Soulfire and Soul Steal showed up together and then after training Soulfire, Soul Steal and Soul Steal showed up together. Training the top one turned the bottom one into Share the Gift, which makes sense.
Edit:
Ah okay! So the issue is simply: the game doesnt expect a skill to be dependent on another skill that is dependent on yet another skill. Strange but good, thats why we have beta tests ;)
Edit:
Regarding winged lance: This is vanilla behavior for line abilities with width > 1. Fixing this would be quite the undertaking i would imagine ...For now i hope its not a huge issue.
Also: A standard measure against strange modconflicts like these is: delete your config folder. Have you tried this? (You have to set up yxour settings anew after this).
The only other Psi-related mods I'm running are Faster Psi Lab Training and Partially Gifted.
http://steamcommunity.com/sharedfiles/filedetails/?id=859014107
http://steamcommunity.com/sharedfiles/filedetails/?id=649477316
I almost exclusively use the workshop, yeah - apart from a single mod that fixes a bug with the bar's memorial wall.
Possible cause in class XComGameState_LEBPsiListener: "function bool AddedBonusAbility(XComGameState_Unit Unit, XComGameState NewGameState)" executes "iNumPossibleBonusAbilities += 1;" only if "ProgressAbility.iRank < 2". Which results in two bonus abilities maximum.
I think there is a bug with Solace - after leveling one of my PSI ops, 2 versions of solace popped up as options in psi lab. They had different desription text. When i chose one of them for training
it completed successfully and marked the 3rd skill in middle tree as completed, but it shows the solace requirement for Bastion as not furfilled even if the same solace requirement in Void Rift is shown as completed.
I can provide a save game before/after training.
Edit: The second solace has a description about "soldier has an aura..." so i guess it's the vanilla ability. Training it does not select the solace in middle ability tree, and is not registered as completing the requirement for neither Bastion nor Void Rift