Arma 3
Uriki's Vipers Expansion
 This topic has been pinned, so it's probably important
Uriki  [developer] Mar 26, 2017 @ 7:58pm
Suggestions
A place to make and discuss suggestions
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Showing 1-13 of 13 comments
Uriki  [developer] Mar 30, 2017 @ 5:41pm 
Originally posted by W.P.O.D:
Hmm, maybe re-skinned versions of US uniforms, you know?

Combat Helmet (Green)
Combat Fatigues (Green)
Recon Fatigues (Green)
I don't have enough for Apex (Green)

stuff like that


This mod is for Black Vipers and other things related to them, there with not be nato forces in this mod.
hector Mar 30, 2017 @ 5:42pm 
Originally posted by Uriki:
Originally posted by W.P.O.D:
Hmm, maybe re-skinned versions of US uniforms, you know?

Combat Helmet (Green)
Combat Fatigues (Green)
Recon Fatigues (Green)
I don't have enough for Apex (Green)

stuff like that


This mod is for Black Vipers and other things related to them, there with not be nato forces in this mod.
Then I can't suggest anything until I get apex and know what I'm talking about
Uriki  [developer] Mar 30, 2017 @ 5:43pm 
Originally posted by W.P.O.D:
Originally posted by Uriki:


This mod is for Black Vipers and other things related to them, there with not be nato forces in this mod.
Then I can't suggest anything until I get apex and know what I'm talking about

Well then I would suggest you don't
pzyqux Apr 15, 2017 @ 10:41am 
gray or snow camo vipers would fit in the mod. i make that my suggestion
Last edited by pzyqux; Apr 15, 2017 @ 10:42am
rshg2max Jun 8, 2017 @ 11:14am 
how about CSAT urban camo? It deserves to be on more things
hector Jul 10, 2017 @ 10:41pm 
i got apex b0i. maybe some ♥♥♥♥♥♥♥ dark blue camo or somefin
intercityboy Jan 30, 2018 @ 12:17am 
I don't know what set the "stealth" balaclava's come from, I know they're with the same DLC as the viper gear.. personally I think a white & CSAT brown set would go very well with this mod
Chibi Tatsuya Oct 2, 2018 @ 7:53pm 
TARGET: Infantry

PURPOSE:
Without re-modeling, only code twitch:
1) Making Viper's equipments truly technological advanced, not some "advanced in name only" trade-off items.
Can fulfill the role of diver suit, Special Rig, GL Rig
with backpack-level carrying capacity (so they can always wear parachute)
for the price of regular fatigue and light helmet.
So we can operate from Sea, Air and Land seamlessly.

2) Weapons have distinct advantage, at least one tier above its weight.
Can partial fill the role of LMG.

12.7mm BW should be shooting silently to make full use of the concept "covertly disable vehicle" instead of using explosive Rocket Launcher.

3) Scope should be able to adapt to all situations.

(Glossary
Dexterity = weapon turn speed
Inertia = weapon ADS
Caliber = penetration
Hit = Damage at typical speed
Dispersion = MOA Accuracy
Armor = HP/explosive protection
Passthrough = Balistic protection


HOW:

1) Special Purpose Suit
Mass = 20
Armor = 100 (on every body part, same value as Carrier GL Rig)
Passthrough = 0.1 (on every body part, same value as Carrier Special Rig)
Capacity = 500
allowing us swim faster like diver suit.

2) Special Purpose Helmet
Mass = 10
Armor = 100
Passthrough = 0.1
can see underwater.
Have white-hot thermal version.

3) Parachute mass is reduced from 120 to 15.

4) Rebreather mass is reduced to 20.

5) Nightstalker scope
Restored to former glory with magnification from 2x to 75x,
Mass = 6.

Change the field of view of back-up sight for clearer and better view.
Back-up sight is compatible with thermal vision. (this one might need re-modeling)


6) Type-115
Mass = 80 (same as 6.5mm Bull-pulp)
Inertia = 0.3
Dexterity = 1.7


The 6.5mm gun is as accurate as MAR-10
Dispersion = 0.00044
Muzzle of 950 m/s.

6.5mm Magazine
Use modify 6.5mm round to have the characteristic of .338NM (medium MG cartridge)
damage (hit = 14),
penetration (caliber= 2)
air-friction = -0.00061
Mag size = 60 rounds (pseudo IAR)
Mag mas = 8 (same as STEEL, CASED 5.56mm Mag)


12.7 BW gun
internal silenced,
Dispersion = 0.00058

12.7 BW Magazine
hit= 60 (same as 12.7mm APDS)
air-friction = -0.00086 (same as Lynx round)


7) Launcher MAAWS Mk4

Mass = 80 (same as RPG-7),
Inertia = 0.7
Dexterity =1.3
Add fire-control.

Modify AT munition
Damage: same as Titan,
can lock both ground and AIR through Visual (PCML) or IR mode (Titan).
Lock after launch capacity.
Fly straight when not lock
Lock-on field is 180
Lock-regard is 360.
Enemy AI Counter-Meassure reaction is the same with 9M135 Vorona (No sensor detection)
4% loss on CM


8) Grenade RGO
Mass = 4
Speed = 30
(Substitute for GL round)
Last edited by Chibi Tatsuya; Oct 3, 2018 @ 2:28am
Uriki  [developer] Oct 3, 2018 @ 4:53am 
Originally posted by Chibi Tatsuya:
TARGET: Infantry

PURPOSE:
Without re-modeling, only code twitch:
1) Making Viper's equipments truly technological advanced, not some "advanced in name only" trade-off items.
Can fulfill the role of diver suit, Special Rig, GL Rig
with backpack-level carrying capacity (so they can always wear parachute)
for the price of regular fatigue and light helmet.
So we can operate from Sea, Air and Land seamlessly.

2) Weapons have distinct advantage, at least one tier above its weight.
Can partial fill the role of LMG.

12.7mm BW should be shooting silently to make full use of the concept "covertly disable vehicle" instead of using explosive Rocket Launcher.

3) Scope should be able to adapt to all situations.

(Glossary
Dexterity = weapon turn speed
Inertia = weapon ADS
Caliber = penetration
Hit = Damage at typical speed
Dispersion = MOA Accuracy
Armor = HP/explosive protection
Passthrough = Balistic protection


HOW:

1) Special Purpose Suit
Mass = 20
Armor = 100 (on every body part, same value as Carrier GL Rig)
Passthrough = 0.1 (on every body part, same value as Carrier Special Rig)
Capacity = 500
allowing us swim faster like diver suit.

2) Special Purpose Helmet
Mass = 10
Armor = 100
Passthrough = 0.1
can see underwater.
Have white-hot thermal version.

3) Parachute mass is reduced from 120 to 15.

4) Rebreather mass is reduced to 20.

5) Nightstalker scope
Restored to former glory with magnification from 2x to 75x,
Mass = 6.

Change the field of view of back-up sight for clearer and better view.
Back-up sight is compatible with thermal vision. (this one might need re-modeling)


6) Type-115
Mass = 80 (same as 6.5mm Bull-pulp)
Inertia = 0.3
Dexterity = 1.7


The 6.5mm gun is as accurate as MAR-10
Dispersion = 0.00044
Muzzle of 950 m/s.

6.5mm Magazine
Use modify 6.5mm round to have the characteristic of .338NM (medium MG cartridge)
damage (hit = 14),
penetration (caliber= 2)
air-friction = -0.00061
Mag size = 60 rounds (pseudo IAR)
Mag mas = 8 (same as STEEL, CASED 5.56mm Mag)


12.7 BW gun
internal silenced,
Dispersion = 0.00058

12.7 BW Magazine
hit= 60 (same as 12.7mm APDS)
air-friction = -0.00086 (same as Lynx round)


7) Launcher MAAWS Mk4

Mass = 80 (same as RPG-7),
Inertia = 0.7
Dexterity =1.3
Add fire-control.

Modify AT munition
Damage: same as Titan,
can lock both ground and AIR through Visual (PCML) or IR mode (Titan).
Lock after launch capacity.
Fly straight when not lock
Lock-on field is 180
Lock-regard is 360.
Enemy AI Counter-Meassure reaction is the same with 9M135 Vorona (No sensor detection)
4% loss on CM


8) Grenade RGO
Mass = 4
Speed = 30
(Substitute for GL round)

???
Chibi Tatsuya Oct 3, 2018 @ 10:33pm 
Just a small suggestion to make Viper team as OP as it should.
The way to do is to modify the equipment statistic.
pzyqux Oct 4, 2018 @ 10:02am 
i have a suggestion if you still want to work on this mod: navy blue viper suits for naval vipers
LuizBarros99 Jul 27, 2019 @ 3:46am 
Hey, you could likely add "Urban HEX" color to the Viper gear (and those black color camouflages for the "normal fatigues" for CSAT).
Also something you could do (but would be a little more focused for Spetznas) would be to add Black camouflage for the Spetznas gear (to match the "Black Track Suit").

Also it could be interesting to add a "Black Skin/camouflage" for the Bergen, and whatever other backpacks (and harnesses such as the LVB Harness) that also lack black colors. (IIRC the Carryall/kitbag backpacks do not have black colors)
Warlords0602 Jan 12, 2020 @ 2:49pm 
Not sure whether this is still checked, but would totally suggest a light beige hex or something similar to MTP for desert ops considering they're more and more involved in middle eastern interests.
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