XCOM 2
robojumper's Squad Select
Astral Descend Jan 5, 2018 @ 11:29am
Making this work with LW Toolbox (+ more than 6 people on post-mission screen)
Note: this applies only to vanilla game, not full LW2 mod.

Step 1: Subscribe to both mods. The order in which you do it (ie. the default load order) does not matter

Step 2: go to Toolbox's XComEngine.ini (located in STEAM_DIR\steamapps\workshop\content\268500\674832831\Config) and comment out (put ; as first thing on line) the following line:

+ModClassOverrides=(BaseGameClass="UISquadSelect", ModClass="UISquadSelect_LW")

(you can also comment out the one that says UIPersonnel_SquadSelect in case you are using alternative mod launcher to prevent its complains - but it isn't required to make these mods work together)

Step 3: Go one folder up and remove Content\CIN_PreMission.umap file

Alternatively, you can rename it to something the game doesn't recognize (eg. I named it CIN_PreMission.umap_REMOVED_FOR_ROBOJUMPER_SQUAD_SELECT)

That's it! you should be able now to use robojumper's Squad Select and all other LW toolbox functionality - mod menus, red fog, camera rotation option, etc. Note that you will not be able to use combat auto-resolve since it's a button on squad select screen

P.S. Big thanks to @robojumper for guiding me though this process
Last edited by Astral Descend; Jan 5, 2018 @ 11:29am
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Showing 1-3 of 3 comments
RustyDios Apr 16, 2018 @ 7:43am 
Thankyou for this... the conflict between this and LWToolbox was the entire reason I've not been using the LW Toolbox since getting RoboJumper's Squad Select... looking forward to my next campaign having NCE and HP again... ((also wish I'd seen this way way sooner! )
Astral Descend Apr 16, 2018 @ 1:03pm 
I'm running a campaign with both of them right now and they work perfectly. Didn't try NCE yet but redfog and armory list works perfectly
agris Mar 9, 2024 @ 10:57am 
Thank you for posting this! You can also make LWT work with Free Camera Rotation by commenting out LWT's +ModClassOverrides=(BaseGameClass="XComTacticalInput", ModClass="XComTacticalInput_LW") in XComEngine.ini.

Note that if you do this, none of LWT's camera related settings work.
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