XCOM 2
Ashlynne's LW2 Alien Pack
Ashlynne_Lee  [developer] Mar 3, 2017 @ 4:53pm
COMPATIBILITY
This Mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any Base Classes, Templates, or config file entries. As such, it should be compatible with just about everything, but due to the nature of XCOM 2, Mod collisions can be unpredictable and typically occur when Mods override base functionality.

The only Base Templates this mod expects to find intact are the "Skulljack", "Bluescreen", "BluescreenRounds", "Psionics", "AlienBiotech", and "IncendiaryRounds". Mods that rename, replace, remove, or disintegrate these Base Templates may cause issues with the Strategy Elements.

WHAT GOES HERE
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Complete Mod lists that caused no collisions. If you played with this Mod through an entire game and everything worked great, post your Mod list. I'd love to see it.

WHAT DOES NOT GO HERE
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"Is this Mod compatible with ModXYZ?" :steamsad: My answer to this question will, pretty much, always be the same, "If ModXYZ doesn't override the base templates above or do bizarre things to Research in general or the Proving Ground... It should be fine, but you'll have to try it to know for sure!"


MY MOD LIST
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Here's the list of Mods I used in addition to LW2 for testing (I always play with these Mods because they're awesome! :steamhappy:)
-Overwatch All/Others
-Evac All
-Lipstick Pack (Facepaint)
-Show Health Values
-Stop Wasting My Time
-XCOM 2 International Voice Pack
-CapnBubs Accessories Pack
-Load From Character Pool
-Instant Loot
-Extract Corpses

FIRAXIS DLC
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Also tested with all Firaxis DLC; Shen's Last Gift, Alien Hunters, etc.
Last edited by Ashlynne_Lee; May 9, 2017 @ 9:47am
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Showing 1-3 of 3 comments
tiktaalik Mar 19, 2019 @ 4:37pm 
Hi, this is a great looking and seemingly well thought out mod! I have several questions:

1. Is it compatible with LW2 1.5? Meaning mostly in terms of balance.
2. Is it compatible with Make PsiOps Great Again (if you are familiar with the mod)? This is more of a wishful thinking question, since one of the requirements is asking for unchanged Psionics department.
Ashlynne_Lee  [developer] Mar 29, 2019 @ 12:45pm 
Hey,

Yes, it should be compatible with LW2 1.5 unless there have been major changes to the Mod. My understanding was that LW2 development was permanently halted long ago, so I haven't keep in touch with the project.

As far as balance, that can be subjective. This mod went through a few iterations to get the spawning rates correct. I think the end product was right on the money for my game environment. Of course, you can tweak most balance variables in the config file.

As far as the PsiOps mod, I can't say. If that mod added a special PsiOp class that overrides the base class, it won't be able to equip the Psionic Reaper. Other then that, the Warlock will be 100% compatible as an Enemy Unit.
SabaraOne Sep 12, 2019 @ 11:05am 
I do note that this mod isn't compatible with Extract Corpses. It's a simple INI tweak, I wrote it in about three minutes.

https://www.dropbox.com/s/p88o9ui7mhcbgt3/AshlynnesExtractCorpses.ini?dl=1

I also put in the commented code to make it WOTC Extract Corpses compatible
Last edited by SabaraOne; Sep 12, 2019 @ 11:06am
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Showing 1-3 of 3 comments
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