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Ashlynne's LW2 Alien Pack
File Size
232.388 MB
Mar 3, 2017 @ 4:16pm
Apr 8, 2017 @ 9:04pm
3 Change Notes ( view )

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Ashlynne's LW2 Alien Pack

This compilation Mod includes all 3 of my custom Aliens; the Black ICE Codex, the Flame Viper, and the ADVENT Warlock. Each Alien, along with its Strategy Elements, has been updated and streamlined to fit seamlessly into Long War 2. As a bonus, this Mod includes everything required to work with Vanilla XCom 2. Just a few minor config edits are necessary to use it without LW2 (see the CUSTOMIZABLE section below).

3 New Aliens: Black ICE Codex, ADVENT Warlock, Flame Viper
7 New Research Projects
5 New Proving Ground Projects
2 New Weapons
4 New Utility Items
3 New Corpses
1 New PCS

The Black ICE Codex is the aliens latest design in cyber-security. She is equipped with a security protocol designed to protect the ADVENT Network by disrupting XCom's hacking ability. Like a real world anti-virus, the Black ICE Codex seeks to eliminate potential network intruders by destroying them... literally. The Black ICE Codex is a mid to late game enemy that comes in 3 variants, each more powerful than the last.

The Black ICE Codex gains an activation every time she takes damage; kind of like a Ruler, but not as brutal (She doesn't care if you shoot the Muton hiding in the garbage can 20 feet away!). Using her reactive AI, she'll immediately use one or more of the following Reaction Abilities:

-Network Firewall: Instead of cloning, the Black ICE Codex raises an energy shield.
-Counter Shot: A standard shot targeted at a random, visible XCom soldier.
-Teleport: Flee to find better cover!
-Distortion Field: A defensive shield that makes her harder to hit.
-Catastrophic Failure: If she dies, she'll try to take everyone nearby with her!

In addition to her Reaction Abilities, the Black ICE Codex has a selection of Standard Abilities that she can use during her activation; some that end her turn, some that don't.

-Black ICE Protocol: A unit debuff that increases to HIT, to CRIT, and CRIT DAMAGE for all attackers. Additionally, the victim's Hack Stat and Hacking Defense is greatly reduced.
-Standard Shot: Fire her Black ICE Rifle at a visible target.
-Teleport: Why walk when you can just appear anywhere?! This ability can be used Actively as well as Reactively.
-Reboot Sequence: Regenerate at the beginning of every turn.
-Destroy Virus: A powerful beam attack that destroys intervening cover.

2 Research Projects: Black ICE Protocol Encryption (the autopsy) Crack Black ICE Encryption (LW2's Render project)
2 New Proving Grounds Projects: Black ICE Skulljack, Black ICE Rounds
2 Utility Items: Black ICE Skulljack, Black ICE Rounds

A psionic variant of the standard ADVENT Trooper that comes in 3 variants, each with more powerful psionic abilities than the last. In addition to his psionics, the Warlock carries a Psionic Reaper and Vortex Grenade into battle.

3 Research Projects: ADVENT Warlock Autopsy, Render ADVENT Warlock, Psionic Weapons
2 Weapons: Psionic Reaper, Vortex Grenade
1 Proving Ground Project: Psi-infused Grenades
1 PCS: Warlock Tactics

Unlike the standard Viper that uses poison and bind attacks, this one just likes to set things on fire. She possess a flaming spit weapon and carries an Inferno Rifle. Unlike the original Mod, the Flame Viper now comes in 3 variants and has gained a new ability; Seething! A fiery buff that increases many of her offensive and defensive stats.

2 Research Projects: Flame Viper Autopsy, Render Flame Viper
2 Proving Ground Projects: Inferno Rounds, Flame Scale Vest
2 Utility Items: Inferno Rounds, Flame Scale Vest

Even though this Mod is intended for LW2, it has all of the code required for the Base Game included. If LW2 is not enabled, the Mod will fallback on this code and work properly with 1 exception; the spawning rules. Out of the box, the spawning rules are configured for LW2. If you want to enable this Mod without using LW2, you'll need to edit 1 config file. Open the following config file and follow the instructions at the top:


Additional changes are not required, but can be made in the custom config file to fit player preference for LW2 or Vanilla. Just about every variable that makes up this Mod is exposed and clearly labeled in the following file (in addition to the above file):


This Mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any Base Classes, Templates or config file entries. As such, it "should not" have compatibility issues with other mods, but you never know. The only Base Templates this mod expects to find intact are the "Skulljack", "Bluescreen", "BluescreenRounds", "Psionics", "AlienBiotech", and "IncendiaryRounds". Mods that rename, replace, remove, or disintegrate these Base Templates may cause issues with the Strategy Elements.

Russian (provided by Вecё/\b|й Kpo\/иk)

You should start a new game before enabling Ashlynne's LW2 Alien Pack.

If you have subscribed to the original mods, do not enable them in the Mod selection screen for any campaign you enable the Alien Pack for. Everything is included. You don't have to unsubscribe, however, especially if you have them enabled for other campaigns.

-Black ICE Codex http://steamcommunity.com/sharedfiles/filedetails/?id=766768567
-Flame Viper http://steamcommunity.com/sharedfiles/filedetails/?id=715318608
-ADVENT Warlock http://steamcommunity.com/sharedfiles/filedetails/?id=692243100

Other Mods by Ashlynne_Lee!
-Loot Piñatas: http://steamcommunity.com/sharedfiles/filedetails/?id=653656956

If you like this Mod, remember to click the 'Thumbs Up!'. If you don't like it, feel free to send me a PM with feedback! Thanks!
Popular Discussions View All (3)
Apr 20, 2017 @ 5:00pm
Template names
The Pit Viper
Mar 29 @ 12:45pm
Apr 8, 2017 @ 9:14pm
< >
Selevan Oct 17, 2018 @ 7:07am 
How can i edit the config files, so the new aliens (esp the flame viper) doesn't stop appearing? Idk if its cause the force hit some certain level where some of the aliens become obsolete, or it is cause they generally just have way too low chance to appear..
Ashlynne_Lee  [author] Sep 5, 2018 @ 6:37am 
@themidnightfoundation: This particular mod does not, but there are WoTC versions of the Warlock and the Flame Viper currently. Look up in the description under the ORIGINAL MODS FOR VANILLA XCOM 2 section. If you click on the Viper or Warlock links, it will take you to the original mods. Scroll down under those descriptions and look for the WoTC Version section. You'll find links there. Alternatively, you can search the Workshop for 'Flame Viper - WoTC' or 'ADVENT Warlock - WotC'.
themidnightfoundation Aug 24, 2018 @ 10:00pm 
Anyone know if this works with WotC?
Gomer Jun 27, 2018 @ 5:07pm 
Someone please update for WOTC! This is a great mod.
Ashlynne_Lee  [author] May 23, 2018 @ 1:58pm 
@PossumFlavored: Thanks for the positive feedback. Glad you are enjoying the Mod! :steamhappy:
PossumFlavored May 20, 2018 @ 7:04pm 
I love the Black Ice Codex, terryfing things. First time in a while ive seen an enemy that makes me go "oh no, not that guy". Like, the chosen dont even do that to me. Nice job.
Dredaius717 Jan 22, 2018 @ 10:07pm 
Is there a way to disable the flame vipers in the ini files?
Ashlynne_Lee  [author] Sep 5, 2017 @ 6:51am 
@themidnightfoundation: Yes, I'm going to try and migrate all of these guys to WotC. The base game changed how some of the visualization code worked, so I need to slug through all of that again. :steamsad:
themidnightfoundation Sep 2, 2017 @ 5:35pm 
Are there plans to bring these guys over to WoTC? These are some of my favorite enemies.
Hazarddex Sep 1, 2017 @ 4:13pm 
it seems like they added your units to the game with the prest the purifier and the spector XD