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Повідомити про проблему з перекладом
During combat ops, and sometimes recon ops, the helicopters won't appear as an option, either as a support or a vehicle to use. It's quite a pain, however it only seems to be with mods (unsure if it's happened vanilla)
Prior to the March 14 update these issues did not exist and I was able to play with C2, HC and supports all together. I will try to get an RPT for you, mbrdmn.
Both DCO and DRO are excellent missions and I wish you the best as you develop them both.
I have tested both DCO and DRO with the following procedure:
Altis - my side (NATO) - enemy (AAF) - location of AO (Neochori) - my loadout is custom - all ai in my team are B-rifleman-F units - base/starting position, supports, chosen platoon elements were the same for each session.
My first session ( http://pastebin.com/Tu5bjj9E ) I started the game with CBA_A3 and C2 loaded and I start both missions with the above parameters.
My second session ( http://pastebin.com/B2KjpK1V ) I started the game with CBA_A3 alone and I start both missions with the above parameters.
As expected, no high command or supports available in DCO in the first session. Supports did work, however, in DRO. When C2 was not loaded I did have access to HC and supports in DCO and supports worked in DRO.
Something else that I notice in DCO with or without mods is that my ai team mates or my own avatar will often spot and call out unknown targets when I am in contact with friendly groups. If I press the "2" key to bring up targets I will often see "unknown target" or "man" listed near the top. The bearing and distance to these targets often point to something or someone very close to me, but there is never any actual enemy there. Could this be related to my problem with C2? Again, this didn't happen prior to March 14.
I hope this info helps!
edit. I haven't used C2 mod myself but I guess it somehow applies its functionality before the player character is assigned into the selected faction in DRO/DCO. In DCO the player starts as civilian so the C2 is applied while player is still part of civilian faction while in the DRO the player still starts as a part of bluefor so the mod works normally when playing as bluefor but breaks otherwise.
Edit: To be specific I'm trying on the DRO test version (http://steamcommunity.com/sharedfiles/filedetails/?id=732509193) - the switching changes aren't yet live on DRO proper.
Edit: I played another rousing round of DCO on chernarus this time and noticed something else odd. When I reached the dropped resupply crate I would only intermittently see the "Force resupply" action when selecting individual ai team mates. And when I would succeed in ordering them to "force resupply" the word "heal" would appear under their number on the command bar. Though they do seem to rearm themselves, they stay prone on the ground and did not return to formation until told to do so. "Heal" would stay under their number until they returned to formation.
The AI lacking, or in your case having intermittent user created action items seems to have been introduced with the 1.68 update. I've raised a bug report on the Arma feedback tracker which has just been marked as reviewed.
These are usually my player teammates going invisible and not having access to team planning, or the supports not coming up even though it says "support available" at the start. Usually with modded factions I can't get helicopters, like cup and RHS.
I'll see if I can send an rpt later.