Stellaris

Stellaris

Guilli's Planet Modifiers and Features
doctornull Jun 19, 2022 @ 2:21pm
Modifier Suggestions for Custom Systems
I use a custom mod with some origins and specific systems, and I'd like to polish it up for publication on Steam.

So, I'd like to get some suggestions for the best GPM (or other mod) deposits & modifiers to use on some specific planets.

- Former Resort World: size 15 (small) origin planet, in a system with some Tomb Worlds and some habitable megastructures (needing repair) from Gigastructures. Right now it's just got gpm_precursor_obelisks and gpm_cities_in_the_sky and no special deposits.

- Fallen Military Hub: size 20-25 (large) tomb world, supposed to be a strong military foundation, right now with just gpm_precursor_bunker_grid and no special deposits.

- Lost Refinery: a Gigastructures habitable gas giant with exotic gas deposits (scalable by population) and a mote source (from a building, also scales with population). The planet type has high-capacity Generator districts so I put a gpm_highly_charged_air_particles modifier on it for +% energy production. Right now it's size 25 with 20 districts blocked by 5x city ruins blockers, 5x bomb crater blockers, and 5x ruined arcology blockers. Suggestions on better blockers for a cloud city type structure would be welcome.

- Overgrown Gaia: a precursor planet which used to be an engineered Gaia world, now fallen into disarray as all the bio-engineered experiments got out. Romaing xenomorphs blockers for sure, maybe also mushrooms or hostile flora?

- Pirate's Cove: Ocean homeworld of a long-gone Barbaric Despoiler, full of booty and whatever they dragged back from the empires of their era. Currently has gpm_lingering_pollution (they were not well behaved), bleak_planet, and gpm_gemstones -- but it's not entirely satisfying.

- Ancient Rapture: an empire's population transcended the material plane, disappearing forever. One big planet in the cluster is Shrouded, the others in that system (and neighboring systems) are abandoned colonies full of spooky modifiers like gpm_ghost_ships, gom_ominous_fog, gpm_blood_moon, gpm_cursed_world, gpm_ancient_temple, gpm_temple_of_the_ancient_one, gpm_strange_voices, and some vanilla modifiers like Resonant Crystals and Soothing Magnetism.

Any of those sound inappropriate or problematic?

I've tested a few of these and they seem to work okay (so far).

Ideas for better modifiers, ideas for deposits, and ideas for more RP planet concepts?