Europa Universalis IV

Europa Universalis IV

Mesoamerica Universalis Beta (0.632 Itzcoatl) (1.19 Only)
 This topic has been pinned, so it's probably important
HuddyP  [developer] Feb 11, 2017 @ 1:21pm
Bug Reports
Put any bug reports here. Please include a description of the bug and a screenshot if possible. A save file with the bug happening is also useful.
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Showing 1-15 of 158 comments
CrazyDwarf Feb 11, 2017 @ 2:33pm 
Cuezalan doesn't have a flag
Addminus  [developer] Feb 11, 2017 @ 3:27pm 
it's missing it's placeholder. There are a couple that have this problem.
spookeronis Feb 11, 2017 @ 3:36pm 
There appears to be a Major Trade Route icon (the thing with the barrels and boxes) on the province of Cuauhnahuac, while there is none.
Addminus  [developer] Feb 11, 2017 @ 3:38pm 
Originally posted by spooks:
There appears to be a Major Trade Route icon (the thing with the barrels and boxes) on the province of Cuauhnahuac, while there is none.

Can you provide any screenshots? I can't reproduce this.
Last edited by Addminus; Feb 11, 2017 @ 3:40pm
Fleshhunter Feb 11, 2017 @ 3:50pm 
Not sure if a bug or not but their is a building called 'Rudimentry School System' and I cannot seem to find it...Hell I cannot find what it modifys(+.10 yearly intellectualism) it shows up in the 'You can build province improvements' banner
Last edited by Fleshhunter; Feb 11, 2017 @ 3:57pm
HuddyP  [developer] Feb 11, 2017 @ 3:51pm 
That building doesn't exist, we removed it. Good catch though, I think it's still hanging around a little bit.
DC2357 Feb 11, 2017 @ 6:52pm 
perfect_communication doesn't have a proper localisation (not all of them, but noticed this in the Azcapotzalco province at start).

West Lake Texcoco and East Lake Texcoco seem to be mixed up.

I get POPULATION_SYS_NO when hovering over the buttons to develop Elite Population (Base Tax) and Artisan Population (Production).
[MU] NathanC  [developer] Feb 11, 2017 @ 8:01pm 
Thanks, DC. We'll hunt down these localization issues slowly but surely.
gentledoom Feb 11, 2017 @ 8:07pm 
The "on_startup" on_action fires every time a save game is loaded, not just when the game first begins in 1428. This means that loading a save game causes a lot of values to reset because init.01 fires when it's not supposed to.
Last edited by gentledoom; Feb 11, 2017 @ 8:07pm
HuddyP  [developer] Feb 11, 2017 @ 8:09pm 
The primary initialization event is set to fire only once. Even though it is called every time the game starts, it should be impossible for it to actually fire more than once. Do you know definitively that it is firing?
gentledoom Feb 11, 2017 @ 8:10pm 
Loading a save game definitely resets my Triple Alliance Influence to 20 as Tenochtitlan, so I assume it's because of that event..?

Edit: Also, all of my "Country Statistics" (meritocracy etc.) reset.
Last edited by gentledoom; Feb 11, 2017 @ 8:14pm
HuddyP  [developer] Feb 11, 2017 @ 8:13pm 
I'll look into it. Thanks for the report.
HuddyP  [developer] Feb 11, 2017 @ 8:35pm 
Ok, I believe I have fixed that bug. Loading saves should no longer cause you to get everything reset.
DreadGrunt Feb 11, 2017 @ 10:41pm 
Bit of a strange problem. I got the game to run fine when I first downloaded it and was having fun, I saved because I wanted to switch over to a Mayan nation and the game crashed. Now whenever I launch it won't load the mod, it just goes to the base game.
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