Europa Universalis IV

Europa Universalis IV

Mesoamerica Universalis Beta (0.632 Itzcoatl) (1.19 Only)
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Update: Mar 14, 2017 @ 8:08pm

0.632

Added flags for Tzicapuzalco, Teticpac, Acamilyxtlahuacan, Metztitlan, Zonpahuacan, Cocolan, Tlachmalacac, Chilacachapan, Atenanco, Huitzoco, Cuezalan
Reorganized localization files for easier maintenance
Fixed several issues with the Spanish invasion including the issue where provinces would defect to random countries
Fixed various small errors

Update: Feb 23, 2017 @ 12:54pm

0.631
You can no longer check triple alliance influence after uniting the Triple Alliance
Vassalizing Caxtillan now increases the liberty desire of all subjects by 1000%
Provinces Pechataro and Tiripitio now have names
Fixed some further issues with the Spanish Invasion
Added flags for Myzquiyahuala, Tezcatepec, Tlamacazapan, Nochtepec, Teotliztacan, Tetenanco.

Update: Feb 18, 2017 @ 2:56pm

0.63
Added flags for Huizquilocan, Chichicquavtla, Otompan, Oztlan, Tequizquiac, Coquitzinco, Tequaloyan, Tepemaxalco, Atenco, Tetepanco, and Tenantzinco.
Fixed several issues related to the Spanish Conquest in which events would not happen or the Spanish would not show up. If anyone reports this still happening, please inform me.
Nerfed the Tlacaelel Event
Prestige no longer increases legitimacy and vise versa
Army tradition decay reduced from 0.075 to 0.065
Prestige decay increased from 0.05 to 0.075
Autonomy penalty from Mesoamerican Logistics reduced from 0.40 to 0.30
Idea cost reduction from Postclassic Golden Age reduced from 25% to 15%
The Postclassic Golden Age no longer decreases tech cost
Generals now once again cost 50 military power
Tolerance of the True Faith from Great Pyramids reduced
Centralization no longer increases core creation cost
Decentralization no longer decreases stability cost
Territorial autonomy floor reduced from 50% to 40%
The AI is less likely to rent out condottieri
Nerfed several sources of AE reduction
Mass Mobilization ideas buffed
Regional Capitals are now available earlier in the Territorial Idea Group
Tribute is now guaranteed to give you at least 10 ducats and 1000 men.
High tribute requirements now give you 0.08% of your non-capital development (down from 20%), normal tribute requirements now give you 0.06% of your non-capital development (down from 10%), and low tribute requirements now give you 0.04% of your non-capital development (down from 0.04%)
High tribute requirements now give you 1000 manpower for every 60 non-capital development (up from 50), normal tribute requirements now give you 1000 manpower for every 90 non-capital development (up from 75), and low tribute requirements now give you 1000 manpower for every 120 non-capital development.
Tenochtitlan and Tzintzuntzan are now lucky nations until 1519 and 1521 respectively. Caxtillan is now a lucky nation.
Fixed some instances of missing localization.

Update: Feb 15, 2017 @ 11:53am

0.621
Fixed issue where trade goods got mixed up.
Lumber, iron, and fruits added back in as random goods. (This was necessary to fix the previous issue)
Fixed issue where forming Irechecua Tzintzuntzani required you to simultaneously be Tzintzuntzan and not be Tzintzuntzan.
Increased army tradition decay.
Nerfed several military ideas.
Nerfed several economic ideas.
Nerfed army tradition gain from several sources.
You can now siege forts with less men.
Overextension should now have an actual effect.

Update: Feb 14, 2017 @ 4:48pm

0.62
The event that spawns Spanish Allied rebels should now occur less often.
Technology costs increased to prevent fighting Spanish with guns and horses too early.
Reduced diplomatic power cost of peace treaties.
Fixed issue where the “Death Sweeps the Land” event could be repeatedly triggered.
Fixed issue where the Holy Roman Empire button would sometimes appear and cause a crash if pressed.
Fixed two issues where population growth increasers were checked twice.
Fixed issue where you could not continue to upgrade the Huey-Teocalli after forming the Mexica Huey-Tlahtocayotl.
Fixed issue where you could take the Upgrade the Huey-Teocalli decision while currently upgrading the Huey-Teocalli.
Fixed issue where you could build a generic great pyramid after forming the Mexica Huey-Tlahtocayotl.
Fixed several issues with provinces being connected when they shouldn’t be.
Fruits, iron, and lumber can no longer mistakenly spawn in colonized provinces.
Fixed several issues with nudge in North Mexico.
Fixed issue where some governments could not integrate vassals.
Fixed several instances of missing localization.

Update: Feb 12, 2017 @ 5:26pm

0.612
Fixed several issues related to buildings.
Fixed issue where government stats effects would disappear when reaching -100 or 100.

Update: Feb 12, 2017 @ 2:05pm

Removed unwanted files again.

Update: Feb 12, 2017 @ 2:04pm

Removed unwated files.

Update: Feb 12, 2017 @ 1:45pm

0.61
Fixed incorrect province position data in uncolonized Maya provinces.
Fixed issues with alliance formation around the Purepecha triarchy.
Removed all references to some buildings that cannot be built but were pretending to be able to.
Fixed West Lake Texcoco and East Lake Texcoco having switched names.
Fixed bug with one of the options in “Expanding the Huey-Teocalli” that did not upgrade the Pyramid.
Fixed Balsas Metals trade good issues in West Mexico.
Fixed a few localisation issues.
Q’uik’ab is no longer immortal.
Added flags for Huastepec, Astata, Xicaltepec, Mitepec, Cacalomaca, and Tlallachco.
Added placeholder flags for 3 countries that did not have them.

Update: Feb 11, 2017 @ 8:32pm

Fixed a bug that caused stats to reset when loading a new save.