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- Texture updated
- Styles added.
- Marksman rifle added
- Heavy revolver is changed to Heavy pistol. Now it requires Blowback technology
- Some other changed I can't remember.
- Thumper added.
Thumper: A specially designed anti-fortification weapon. Fires concussion breach shells that inflict a huge amount of damage against walls and structures. However, it does only trivial damage to small targets.
- Required technology for Thumper fixed
- Heavy flak armor texture fix
- Armor category fix
- Glowing effect of smart weapons removed.
- 1.4 update. Assume that something wrong will happen.
- No more Charge "infanty" rifle
Hi, something did happen. I am on 1.3 and the mod title became "Workshop mod 849231601" by "Anonymous"
Also causes a wrong game version error due to not having a version listed. Im guessing I have to download the 1.3 version from your github or elsewhere?
- EMP discharger texture update
- EMP discharger now shoots 3-round burst
Smart weapon production has been moved to the newly released Spacer faction pack. You can still use the classic Smart Weapon (which has been changed to the Smart Flechette Weapon), but it can no longer be produced.
- 1.5 update
- Legacy Smart weapons have been replaced with Dumbfire weapons. Explosive weapons that fire small missiles.
-Texture update: Carbine, Battle Rifle, Heavy Pistol, Anti-Materiel Rifle
-New research project: Under-barrel weapons
-Three new weapons: Fragcat Rifle, Thumpercat Carbine, Thundercat Rifle
-Updated descriptions
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.