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You seem to misunderstand. The two mods have different art styles.The base charge rifle, alongside those of "Vanilla Weapons Expanded", will serve as the "old" charge weapons used during the ancient war on the rim.
The charge weapons in this here mod of "Rimsenal - Augmented Vanilla Pack" will serve as the new, "advanced" charge weaponry introduced by the Imperials.
I am in the proces of making Minigun patches similiar to Better Miniguns2 for myself, I am curious when this comes back to bite me
Charge Sidearm - Charge Bolt Pistol
[Charge SMG Name] - Charge Storm Rifle
Charge Infantry Rifle - Charge Assault Rifle
Burst Charger - Heavy Charge Rifle
Charge Driver - Charge Support Rifle
Scatter Charger - Charge Bolt Shotgun
Assault Charger - Charge Blaster Minigun
Furthermore, I thank you for creating this, as your charge weapon additions will serve as the “advanced” charge weaponry introduced by the Imperials, as I attempt to make them more of a proper futuristic faction.
Side Note: If you were to create a charge SMG, could you possibly also include an alternate version of the “charge infantry rifle” that doesn’t have a bayonet? Also, just to be clear, I plan for the charge SMG to be used by the troopers, the infantry charge rifle (without a bayonet) to be used by the royal soldiers, and the burst charger to be used by the royal guards. The charge driver would naturally be reserved for the supporter (sniper), while the scatter and assault chargers would be reserved for the SpecOp units.
I had a similar issue with the sounds. Do you use the "Camera+" mod? If so, go into Mod Options, and look for "Bring distant sounds closer" option for Camera+ I set mine to 50% and they sound much better
Do you plan on implementing the texture variations for the unique weapons too? I imagine that would be a lot of work
-Unique variations added to the graser carbine.
Thank you for notice me.
Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
-Unique variations added to carbine, battle rifle, heavy pistol.
- 4 Graser weapons added
- Dumbfire barrage gun stats changed. It's more like a rocket minigun than a rocket shotgun.
I did notice, though, that there seems to be no compatibility between this mod and Odyssey's unique weapon system. It would be cool to be able to find a unique frontier rifle somewhere out in the world!
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.