RimWorld

RimWorld

Rimsenal - Augmented Vanilla Pack
394 Comments
삼치구이/CeroForGrill  [author] 20 hours ago 
2025/07/17

-Unique variations added to the graser carbine.
삼치구이/CeroForGrill  [author] 20 hours ago 
@macro_pixel
Thank you for notice me.
macro_pixel Jul 16 @ 4:41pm 
Hi! figured out it was this mod causing my game to throw red errors on startup because the game was unable to "cross reference" a couple different weapon categories. I'm assuming this is from the new weapons and variations added, I don't have Odyssey yet so I'm guessing that's why. Doesn't seem to actually cause problems from what I can tell just wanted to point it out.

Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
Maal Jul 16 @ 11:25am 
Oh, new stuff and anew girl!
삼치구이/CeroForGrill  [author] Jul 16 @ 5:34am 
2025/07/16

-Unique variations added to carbine, battle rifle, heavy pistol.
삼치구이/CeroForGrill  [author] Jul 15 @ 6:28am 
2025/07/15

- 4 Graser weapons added
- Dumbfire barrage gun stats changed. It's more like a rocket minigun than a rocket shotgun.
balsacat Jul 14 @ 7:38pm 
Thanks for the quick update! I hate playing without this mod and I'm glad that it's back.

I did notice, though, that there seems to be no compatibility between this mod and Odyssey's unique weapon system. It would be cool to be able to find a unique frontier rifle somewhere out in the world!
ПΛПО Dragoon Jun 19 @ 1:51pm 
Thank you for the update!
狂暴血怒喵喵切 Jun 18 @ 10:36pm 
CeroForGrill you are fowover best good love form china
삼치구이/CeroForGrill  [author] Jun 12 @ 5:14am 
2025/06/12
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
Moghopper Mar 30 @ 4:29pm 
Can't seem to find Heavy Flak armor in the debug item spawner.
Lumber Jackson Jan 18 @ 12:05am 
@Long-comment-san The infantry charge rifle also has a bayonet, so it can be used in melee effectively. I'm pretty sure this weapon is designed to be the whole "jack of all trades, master of none" weapon, so it shouldn't be close to the niche of any of the other weapons. You pick it because it can do everything, not because it's the best at something. Same goes for the frontier rifle. At least that's how I've always looked at those two. Honestly I wish more mod developers would put bayonets on a few of their rifles!
Cardoon Dec 12, 2024 @ 2:29pm 
@AcetheSuperVillain Cherrypicker mod may be your solution, you can COUGH cherry pick specific stuff out of mods
AcetheSuperVillain Nov 17, 2024 @ 7:48pm 
that's annoying, I loved the smart weapons, not wild about the spacer factions
BrenTenkage Nov 5, 2024 @ 10:48pm 
smart weapons is in the other mod, the spacer faction one
AcetheSuperVillain Nov 3, 2024 @ 1:32pm 
what happened to Smart weapons?
Long-comment-san Nov 2, 2024 @ 3:14am 
Hi. I wanted to ask to buff infrantry charge rifle a bit because it just loses so hard to burst charger. You lose the second shot and it has lower range and just a bit higher accuracy. It would make a lot of sense if the range of ICR got buffed to something like 35-37 cells because losing the second shot means a huge decrease in DPS, at least it has to be compensated by range and accuracy
ψMojave-Rangerψ Oct 23, 2024 @ 1:29pm 
Your mods are the best! o7
Ironpanther617 Sep 14, 2024 @ 4:48pm 
Headsup fam, the Marksman rifle has 0.00 recoil. The SVD from combat extended has identical stats but a 1.74 recoil. The weapon should have recoil. If this is a CE oversight, I will let them know instead. Cheers.
朴人勇 Aug 23, 2024 @ 3:23am 
Really? I thought this was an ice cream parlor.
The Nut Champ Aug 16, 2024 @ 4:27pm 
is it intended for the charged infantry rifle to sound like its industrial counterparts?
addictedtotanks Aug 14, 2024 @ 5:07am 
Anywhere I can see the sprites for the various idology varients? Such as Rustic
ReverseProzac Aug 1, 2024 @ 8:01pm 
are the charge burster, charge sidearm, charge driver, and assault charger intended to not cost advanced components? I wasn't sure about this but considering that the charge rifle and charge infantry rifle do cost advanced components it seems a bit weird
Nasheed's feed and seed Jul 29, 2024 @ 12:07am 
was this armor from this mod? looking through old screenshots and trying to figure out what its from: https://i.gyazo.com/01e142e9c3baa4d902947074ad3ac708.png
Iteration Zero Jul 21, 2024 @ 4:26am 
The automatic rifle Is clearly based on the Bren Light machine gun, a real firearm with sights mounted along the side. The reason for top-loading it was actually so it was easier for someone standing alongside you to reload it for you. Asking the mod author to reskin the weapon to your specific, and likely more generic taste, is completely ridiculous
garzadepapel-ii Jul 1, 2024 @ 8:09pm 
i love everything about this mod, exept the autmoatic rifle, is there a chance you could change how it looks? it may be accuarate but the megazine on top looks strange.
Frog Jun 23, 2024 @ 11:19pm 
God this mod is tough. Do I do this or Gun Nut. UHHHH decisions. This mod is great for its variety, DLC integration and standalone nature. But it is stand alone. Great mod, but others do it more modular. If you don't like Vanilla expanded for some reason,, its great. But just so many conflicts
Malorkith Jun 16, 2024 @ 3:12am 
Only the weapons are very small compared to the vanilla weapons. Would it be possible or is it possible to make them a bit bigger?
Kalter Stahl Jun 2, 2024 @ 11:01pm 
The smart weapons are now part of their 'Rimsenal - Spacer Faction' mod; it's a good little mod pack you should check it out :steamthumbsup:
Praysen Jun 2, 2024 @ 6:50pm 
was the "smart weapon" removed in 1.5?
Sanakara May 15, 2024 @ 7:50pm 
There is some really great stuff in this mod, especially the special and under-barrel weapons. But is there any chance to disable the ordinary weapons? Like the "militia rifle" and so on? They conflicting with the CE Guns and Armory packs. e.g. the "militia rifle" is more or less the same like the "AKM" but comes earlier/too early in the tech tree and the there is no need for me for the "carbine" and so on with all the other guns. But I really would like to keep the rest - cause it is absolute great stuff.
삼치구이/CeroForGrill  [author] May 15, 2024 @ 2:35am 
2024/05/13
-Fixed a prerequisite technology for crafting the Thundercat Rifle.
Turkwise May 9, 2024 @ 3:11am 
Is the tactical vest supposed to be under Complex Clothing research?
Vinx May 7, 2024 @ 12:10pm 
@삼치구이/CeroForGrill
Cool mod!
But pity my pawns don't reload the new underbarrel weapons after use the EMP or Frag grenades. Their job is now just "standing".

Tell me if you need the whole log.
C4 started 10 jobs in one tick. newJob=Reload (Job_12029752) A = Thing_Gun_ThundercatRifle5041268 jobGiver=RimWorld.JobGiver_Reload jobList=(Reload (Job_12029732) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029734) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029736) A =
....
Tcgirl8 May 6, 2024 @ 1:00pm 
easily the best vanilla adjacent weapons pack out there
Dümbük Enişte May 6, 2024 @ 8:37am 
I've replaced VWE with this one a while ago and never looked back.
Ming May 6, 2024 @ 4:39am 
a u god ?
삼치구이/CeroForGrill  [author] May 6, 2024 @ 4:20am 
2024/05/06

-Texture update: Carbine, Battle Rifle, Heavy Pistol, Anti-Materiel Rifle
-New research project: Under-barrel weapons
-Three new weapons: Fragcat Rifle, Thumpercat Carbine, Thundercat Rifle
-Updated descriptions
삼치구이/CeroForGrill  [author] Apr 21, 2024 @ 2:27pm 
2024/04/22

- Nerfed the spawn rate of dumfire weapons.
Hykal Mar 30, 2024 @ 11:08pm 
@Author

Thanks for the heads up.
삼치구이/CeroForGrill  [author] Mar 30, 2024 @ 11:07pm 
@Hykal

You can still use smart weapons in the Spacer faction pack.
Hykal Mar 30, 2024 @ 10:51pm 
@Author

Shame about the lack of smart weapons for 1.5, will they return in some form?
삼치구이/CeroForGrill  [author] Mar 30, 2024 @ 10:49pm 
@Sahja Dhaumi : 1.5 only.
Sahja Dhaumi Mar 30, 2024 @ 9:07pm 
I can't find the dumbfire weapons. are they a 1.5 thing only? or am I missing a research somewhere?
I still have the smart weapon research, although reasearching it hasn't actually unlocked anything...
Kalter Stahl Mar 23, 2024 @ 8:55am 
So I ended up really liking the spacer faction mod. If you miss the smart weapons def go grab it up!
Lekoda Mar 23, 2024 @ 6:50am 
I want me smart gun!
삼치구이/CeroForGrill  [author] Mar 23, 2024 @ 2:21am 
2024/03/23
- 1.5 update
- Legacy Smart weapons have been replaced with Dumbfire weapons. Explosive weapons that fire small missiles.
Kalter Stahl Feb 8, 2024 @ 2:46pm 
I'm sad about the smart weapons too... I'm not looking to add a bunch of stuff and i liked the old textures more.
redbrick Nov 24, 2023 @ 10:21am 
In This mod, LoadFolders.xml is missing,
Personally, I think it's a little dangerous for all versions of Rimworld, except for latest(in this time, 1.4).
Lekoda Nov 21, 2023 @ 12:07pm 
can we get a git of the mod? I like the previous smartgun textures