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- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
-Fixed a prerequisite technology for crafting the Thundercat Rifle.
Cool mod!
But pity my pawns don't reload the new underbarrel weapons after use the EMP or Frag grenades. Their job is now just "standing".
Tell me if you need the whole log.
C4 started 10 jobs in one tick. newJob=Reload (Job_12029752) A = Thing_Gun_ThundercatRifle5041268 jobGiver=RimWorld.JobGiver_Reload jobList=(Reload (Job_12029732) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029734) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029736) A =
....
-Texture update: Carbine, Battle Rifle, Heavy Pistol, Anti-Materiel Rifle
-New research project: Under-barrel weapons
-Three new weapons: Fragcat Rifle, Thumpercat Carbine, Thundercat Rifle
-Updated descriptions
- Nerfed the spawn rate of dumfire weapons.
Thanks for the heads up.
You can still use smart weapons in the Spacer faction pack.
Shame about the lack of smart weapons for 1.5, will they return in some form?
I still have the smart weapon research, although reasearching it hasn't actually unlocked anything...
- 1.5 update
- Legacy Smart weapons have been replaced with Dumbfire weapons. Explosive weapons that fire small missiles.
Personally, I think it's a little dangerous for all versions of Rimworld, except for latest(in this time, 1.4).
Smart weapon production has been moved to the newly released Spacer faction pack. You can still use the classic Smart Weapon (which has been changed to the Smart Flechette Weapon), but it can no longer be produced.