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-Unique variations added to the graser carbine.
Thank you for notice me.
Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
-Unique variations added to carbine, battle rifle, heavy pistol.
- 4 Graser weapons added
- Dumbfire barrage gun stats changed. It's more like a rocket minigun than a rocket shotgun.
I did notice, though, that there seems to be no compatibility between this mod and Odyssey's unique weapon system. It would be cool to be able to find a unique frontier rifle somewhere out in the world!
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
-Fixed a prerequisite technology for crafting the Thundercat Rifle.
Cool mod!
But pity my pawns don't reload the new underbarrel weapons after use the EMP or Frag grenades. Their job is now just "standing".
Tell me if you need the whole log.
C4 started 10 jobs in one tick. newJob=Reload (Job_12029752) A = Thing_Gun_ThundercatRifle5041268 jobGiver=RimWorld.JobGiver_Reload jobList=(Reload (Job_12029732) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029734) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029736) A =
....
-Texture update: Carbine, Battle Rifle, Heavy Pistol, Anti-Materiel Rifle
-New research project: Under-barrel weapons
-Three new weapons: Fragcat Rifle, Thumpercat Carbine, Thundercat Rifle
-Updated descriptions
- Nerfed the spawn rate of dumfire weapons.
Thanks for the heads up.
You can still use smart weapons in the Spacer faction pack.
Shame about the lack of smart weapons for 1.5, will they return in some form?
I still have the smart weapon research, although reasearching it hasn't actually unlocked anything...
- 1.5 update
- Legacy Smart weapons have been replaced with Dumbfire weapons. Explosive weapons that fire small missiles.
Personally, I think it's a little dangerous for all versions of Rimworld, except for latest(in this time, 1.4).