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Steel tools last twice as long as Iron tools, and rough tools are even worse than iron (not sure how much worse). Since they last longer, you won't need to make as many of the better tools as people wont need replacements as often.
http://www.silisoftware.com/tools/banished-colonial-charter/index.php?e=1&m=Tool
they only go slower if they have to walk all over town to get the resources. You can fix this with wood cart and Iron cart vendors next to the smiths to bring in logs and refined Iron so the smiths can just grab it from the doorstep. However there isn't one of these for coal, so ideally build blacksmiths next to coal mines.
I set the tool limit to 250 early on, so 1) the BS has work to do, 2) I've got a buffer for pop growth and 3) I can upgrade the BS later on without running out of tools. The smelter and fuel refiner both get a new building before I replace them.
I hope this helps.
MAPS HAVE NOT MANY IRON DEPOSITS POORLY LEVEL DEPOSITS
TOOL MAKERS BROKEN AND PAOPLE'S FIRSTLY DIED STAGNATION
If you ran out of tools you have a huge problem as it now took much longer to produce new tools, to fix this just harvest 50-100 iron ore, produce rough iron tools so your regular iron production can start again. I produce Iron near mines, not near BS, maybe that is important, maybe it does not change anything dunno....
I usually get 4 people working at the blacksmith making tools, I switch one of them to steel tool production as quickly as I can, making sure I have plenty of coal and iron production from mines. I produce iron from the water Foundry. Once I get a surplus of iron and coal I switch my other smith to make steel tools. Usually by that point I have a population of about 200. After that it is just monitoring production and adding a smith as needed. I don't produce iron in the mines with furnace fuel because the Foundry on the water is able to keep up and I'd rather the mines focus on ore and coal. Could just be me, but I find the foundry more efficient than the mine.