Banished

Banished

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Colonial Charter: Journey (1.71)
 
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1,446.147 MB
Jan 23 @ 5:40pm
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Colonial Charter: Journey (1.71)

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Description
Banished Megamod. A complete gameplay expansion. For support, feedback and more mods visit us online at blackliquidsoftware.com

Installing:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.

NEW GAMES ONLY:
CC: Journey does require a new game.

Full Changelog:
To see what's new and changed, visit us online at blackliquidsoftware[blackliquidsoftware.com].

Introduction:
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.

In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.

We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! :)


Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepency, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)

Want to support us to make the best mod(s)?

Help us develop the mod and maintain our website and support by sending us a paypal donation:

Click here to PayPal Donate.[www.paypal.com]


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Other Information:

Mod Compatibility List:
For a rundown of mods that are compatible with Colonial Charter (and how to make them so if not), view Colonial Charter Mod Compatibility.[blackliquidsoftware.com]

Compatibility & Important information:
- We recommend you first get the feel of this mod by using it standalone, as it is so big. However, provided that you know how to use the in game mod load order then this mod is compatible with many mods we tested; even when they show up as 'red' for conflicts - 'red' often just means 'over-ride'

- The example mods have been added in. This includes Leghorns, Lettuce, Fig trees and Apiary. Thank you to ShiningRock Software for these mods. (no, we didn't include those in our list of new things).

- Crash Troubleshooting: Activate the mod and any others you want, then exit the game. Your game should then work properly the next time you play. Visit Black Liquid Software[blackliquidsoftware.com] for full support.

- Directly Replaces or Incorporates: New England Colonial Mod, LotsOfSeeds, Town & Textiles, New Tailor Clothes, Llama Mod, Complete Trade Fix, Tavern Enhancement, Little Chapel, Root Cellar, Watermill, Decorative Items, Creamery, Grain Silo, Balance Apiary, Apiary with Mead/Pumpkin Ale, Specialized Stockpiles, MrFlopsies Bridge.

- Includes same or similar features as: Grass Guardian, AutoPickup, Flatten Terrain Tool, Better Fields, Faster Roads

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Copyright 2017 BlackLiquidTeam (Steam names: ShockPuppet, Kralyerg, Brokenspectre, Gix, SavageBeatings). This item is not authorized for posting on Steam, except under the Steam account named ShockPuppet.

Custom Artwork of His Excellency Governor Nathaniel Alpacington riding upon the intrepid Llama "Wade" copyright by SavageBeatings 2015. Check out his Deviant Art.[savagebeatings.deviantart.com]
Popular Discussions View All (38)
22
Jul 4 @ 4:54am
Nomads seem broken
Bronzewing
15
Jun 29 @ 1:47am
Domesticated animals
Kipster
6
Aug 4 @ 10:26am
Not changing anything?
Soramke
< >
252 Comments
Wobblysauce Dec 10 @ 4:32pm 
Year 130, 150 people with 10k food.. all is good then I look back after getting some food myself, 0 food and every one is starving put every one on food, stopping everything else and one after anothing every one jumps off the cliff... 1 year on every one is dead.
JewishBaratheon Nov 21 @ 9:07pm 
As loads of others have said, my game now wont load and keeps crashing. #I'm in the beta version and this hasnt seemed to have helped at all. Its a shame because when i do get the mod working its amazing but sadly it crashes all the time now
dan5tr4n63r Oct 17 @ 2:12am 
@[PUG] Carson You can opt out for the beta 1.0.7 via steam options...i tried loading ONLY this Colonial Charter mod..still error to desktop and black screen with a windows sound of error...if you upgraded this game to beta 1.0.7...i think many other little mods you have will not work...
Maybe somebody should post if they are on beta 1.0.7 with this mod working or the the new version of the mod from the forum that @[PUG] Carson said..
Carson Oct 16 @ 4:14pm 
To get the mod working, google Colonial Charter 1.0.7 and go to the mod forums, create an account and download the newest version, then drag it into the WinData folder in the games files. Enable the mod in game, close and reload. It takes a minute or two of blackscreen until the mod loads, so don't freak out if it doesn't load in instantly.
Carson Oct 16 @ 4:00pm 
The reason the mod isn't working is that this mod is made for version 1.0.6, the last version of the game is 1.0.7, and there is no way to revert the game version that I know of.
knucklechic Oct 15 @ 8:42pm 
I am also having the problem where the game never loads and stays on a black screen instead.
Blueeth Oct 15 @ 2:12am 
I am having the same problem as others have mentioned, after enabling the mod and restarting the menu, it just goes to black instead. This is the only mod I have installed.
Admiral von Spee Oct 14 @ 10:24am 
@Serene Wolfsbane

Taken from: http://shiningrocksoftware.com/forum/discussion/55/a-fatal-error-has-occured-/p1
Crash dump looks like its dying starting up DX11 - you can force the game into DX9 mode with some registry editing, if you're comfortable with that. (regedit.exe)

If you navigate to, (or you might have to add)
HKEY_CURRENT_USER\Software\Shining Rock Software LLC\Banished

Then add a new string value (not integer!)
name: VideoInterface
value: 0

The game should then try to start in DX9 mode first.

Edit: You can accomplish the same thing by renaming or deleting the VideoDX11-x32.dll or VideoDX11-x64.dll to something else and then starting the game.

or

Windows Key + R Key -> write regedit->hit Enter->navigate to, (or you might have to add)
HKEY_CURRENT_USER\Software\Shining Rock Software LLC\Banished->right click ->new->String value->name: VideoInterface -> value data: 0
The Grand Strategy Nerd Oct 7 @ 12:41pm 
@dwobwinkle that can't be done. The developer only just expanded the number of resource groups. So what you have is the most. Modders can't create more categories in the game's code.
Serene Wolfsbane Oct 5 @ 11:15pm 
So this is the only Mod I have installed for the game, and I even tried unintalling it from the game, but no matter what, I get this message "A Fatal access violation has occured in Runtime-steam-x64.dlll and the game cannot continue! A crash dump has been saved to..." Blah blah blah. Anyone have any ideas how I can make this stop happening and get the game to run?