1,692 ratings
Colonial Charter: Journey (1.76)
File Size
1,507.666 MB
Jan 23, 2017 @ 5:40pm
Dec 2, 2018 @ 4:27pm
2 Change Notes ( view )

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Colonial Charter: Journey (1.76)

Banished Megamod. A complete gameplay expansion. For support, feedback and more mods visit us online at


We are making a New Game, you can find out more about it HERE[]


Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.

CC: Journey does require a new game.

Full Changelog:
To see what's new and changed, visit us online at blackliquidsoftware[].

Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.

In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.

We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! :)

Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepency, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)

Want to support us to make the best mod(s)?

Help us develop the mod and maintain our website and support by sending us a paypal donation:

Click here to PayPal Donate.[]




Other Information:

Mod Compatibility List:
For a rundown of mods that are compatible with Colonial Charter (and how to make them so if not), view Colonial Charter Mod Compatibility.[]

Compatibility & Important information:
- We recommend you first get the feel of this mod by using it standalone, as it is so big. However, provided that you know how to use the in game mod load order then this mod is compatible with many mods we tested; even when they show up as 'red' for conflicts - 'red' often just means 'over-ride'

- The example mods have been added in. This includes Leghorns, Lettuce, Fig trees and Apiary. Thank you to ShiningRock Software for these mods. (no, we didn't include those in our list of new things).

- Crash Troubleshooting: Activate the mod and any others you want, then exit the game. Your game should then work properly the next time you play. Visit Black Liquid Software[] for full support.

- Directly Replaces or Incorporates: New England Colonial Mod, LotsOfSeeds, Town & Textiles, New Tailor Clothes, Llama Mod, Complete Trade Fix, Tavern Enhancement, Little Chapel, Root Cellar, Watermill, Decorative Items, Creamery, Grain Silo, Balance Apiary, Apiary with Mead/Pumpkin Ale, Specialized Stockpiles, MrFlopsies Bridge.

- Includes same or similar features as: Grass Guardian, AutoPickup, Flatten Terrain Tool, Better Fields, Faster Roads



Copyright 2019 BlackLiquidTeam (Steam names: ShockPuppet, Kralyerg, Brokenspectre, Gix, SavageBeatings). This item is not authorized for posting on Steam, except under the Steam account named ShockPuppet.

Custom Artwork of His Excellency Governor Nathaniel Alpacington riding upon the intrepid Llama "Wade" copyright by SavageBeatings 2015. Check out his Deviant Art.[]
Popular Discussions View All (54)
Nov 26, 2018 @ 12:53am
Tool Production
Rich Cop
Dec 10, 2018 @ 10:08am
Problem after latest update?
The Shangri-La
Apr 16, 2019 @ 6:19am
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PlanetarianToad Sep 2 @ 1:24pm 
@jexadox I don't use many mods myself so i wouldn't be able to answer this question the best. However, the one mod I do use with this modpack and others like is the fish farm mod.
jexadox Aug 30 @ 7:26pm 
I have trouble wanting to even try this mod out as it seems to conflict with every other mod out there. unlimited mines and quarries, wildlife, labor mods, i mean, it even conflicts w/a mod that *only* adds a stone bridge! ....??? anyone else have this? or have they given up all the other mods to use this one?
xXx_Coochiedestroyer69_xXx Aug 9 @ 10:35am 
Incest on the adam and eve mode is awesome 10/10
ElijahKrios Jul 6 @ 10:23pm 
That could be the case, but I think it was a different mod that affected the world generation - it says that it could cause something in its description.
Thank you for your answer though.
PlanetarianToad Jul 6 @ 12:09am 
@ElijahKrios to answer your question it is most likely that they don't have another place to put it. I just loaded into a fresh world and told my citizens to immediately deconstruct the barn and they everything out except some iron tool. However, if you are talking about later in the game then i would believe the same rules would apply because when there is no storage available and when your production buildings produce something they will leave it on the ground until some space has open up.
ElijahKrios Jul 5 @ 6:22pm 
Not sure if it's this mod or megamod, but I can't seem to deconstruct the starting storage barn as my villagers won't seem to remove all of its contents. I think reeds are the one which is getting them stuck. Any ideas on how to fix this or is it just me?
Furin Jul 5 @ 3:08am 
Great mod, works well.
PlanetarianToad Jun 30 @ 5:48pm 
I don't think so. you can just ask your questions here and somebody with experience can answer. Or you can look up a playthrough on youtube.
メガネコマンサー Jun 30 @ 4:52pm 
Yo, is there any comprehensive documentation / guide of this mod?