Banished

Banished

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Colonial Charter: Journey (1.71)
 
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1,446.147 MB
Jan 23 @ 5:40pm
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Colonial Charter: Journey (1.71)

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Description
Banished Megamod. A complete gameplay expansion. For support, feedback and more mods visit us online at blackliquidsoftware.com

Installing:
Disable/Delete any previous version of Colonial Charter, enable Colonial Charter Journey in the mod menu.

NEW GAMES ONLY:
CC: Journey does require a new game.

Full Changelog:
To see what's new and changed, visit us online at blackliquidsoftware[blackliquidsoftware.com].

Introduction:
Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety.

In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere.

We hope you'll enjoy playing Colonial Charter 1.7 - as usual, it was a lot of hard work involving many hours of creation and testing. Easily our most challenging mod to date. Friends and family were ignored for prolonged periods of "One... More... Turn..." as well as "I think this would look good... what happens if we add this new feature?". We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! :)


Special Thanks in no particular order to the following people:
Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepency, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram (any names missed, not on purpose!)

Want to support us to make the best mod(s)?

Help us develop the mod and maintain our website and support by sending us a paypal donation:

Click here to PayPal Donate.[www.paypal.com]


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Other Information:

Mod Compatibility List:
For a rundown of mods that are compatible with Colonial Charter (and how to make them so if not), view Colonial Charter Mod Compatibility.[blackliquidsoftware.com]

Compatibility & Important information:
- We recommend you first get the feel of this mod by using it standalone, as it is so big. However, provided that you know how to use the in game mod load order then this mod is compatible with many mods we tested; even when they show up as 'red' for conflicts - 'red' often just means 'over-ride'

- The example mods have been added in. This includes Leghorns, Lettuce, Fig trees and Apiary. Thank you to ShiningRock Software for these mods. (no, we didn't include those in our list of new things).

- Crash Troubleshooting: Activate the mod and any others you want, then exit the game. Your game should then work properly the next time you play. Visit Black Liquid Software[blackliquidsoftware.com] for full support.

- Directly Replaces or Incorporates: New England Colonial Mod, LotsOfSeeds, Town & Textiles, New Tailor Clothes, Llama Mod, Complete Trade Fix, Tavern Enhancement, Little Chapel, Root Cellar, Watermill, Decorative Items, Creamery, Grain Silo, Balance Apiary, Apiary with Mead/Pumpkin Ale, Specialized Stockpiles, MrFlopsies Bridge.

- Includes same or similar features as: Grass Guardian, AutoPickup, Flatten Terrain Tool, Better Fields, Faster Roads

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Copyright 2017 BlackLiquidTeam (Steam names: ShockPuppet, Kralyerg, Brokenspectre, Gix, SavageBeatings). This item is not authorized for posting on Steam, except under the Steam account named ShockPuppet.

Custom Artwork of His Excellency Governor Nathaniel Alpacington riding upon the intrepid Llama "Wade" copyright by SavageBeatings 2015. Check out his Deviant Art.[savagebeatings.deviantart.com]
Popular Discussions View All (27)
2
May 23 @ 11:43pm
Farmer trouble
communistcatz
16
May 13 @ 11:22am
Adam and Eve
flodi.mambosa
3
May 10 @ 10:26pm
Boot Fail
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< >
178 Comments
Sexy Gringo 4 hours ago 
@sinstar.72 It's the big green button labeled "Subscribe"
sinstar.72 17 hours ago 
Were is the damn download button?
Darth Jimmi 21 hours ago 
DONT STOP, BELIEVING
........
sorry...
거위 May 25 @ 1:48pm 
I've loved these mods so much. The game feels very basic once you get good at managing the basics and all the new content these provide is amazing.

<3
endymionshepherd May 23 @ 11:36pm 
@mineralsman, probably. Remind some of us what the issue is with taverns in default.
MineralsMan May 22 @ 9:10am 
Hey, does this overhaul fix how Taverns are broken in the default game?
Mellow Pomelo May 20 @ 11:15am 
This is so awesome, thank you very much.
endymionshepherd May 19 @ 3:22pm 
@lordcrekit The game was only set up to have certain things. Black Liquid has worked, over their many mod generations, to offer as much content as the game will really support. If it makes you feel any better, they have tried to get different productions as discrete as possible but there were some inevitable compromises. The Types they created are already the product of putting things under the same item type as they could within the contrains of the program.
endymionshepherd May 19 @ 3:17pm 
@Alaskan Glitch there are some guides if you need to get some better ideas. Ultimately what you build when depends on your priorities and the game has evolved to help a bit. For example the buildings that require Lumber or even more so the ones that require Building Supplies are set that way to force you into working up to them...like unlocking a level. Some of my towns rely on hunting and gathering and use wooden tools until I'm more than a decade in (personal choice and goals). Continue to have fun playing with all the different approaches you can take
lordcrekit May 19 @ 1:40pm 
This is super fun, but it has one glaring problem.
All the item limits are grouped together! My furnace fuel maker stops producing when I have too many pieces of lumber. My shepard stops because I have too much gold and silver ore.
Only put things under the same 'item type' if it makes sense to do so (food is food, etc)