RimWorld

RimWorld

Colony Leadership A17
 This topic has been pinned, so it's probably important
Nandonalt  [developer] Feb 2, 2017 @ 9:58am
ERROR LOGS
Post your errors logs here (use http://pastebin.com) if you are having issues with the mod, so I can see what's going on.
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Showing 1-15 of 17 comments
Cynical Nerdist Feb 9, 2017 @ 7:44pm 
Does this mod conflict with Psychology? Since it has its own election/ leader system, too.
Nandonalt  [developer] Feb 11, 2017 @ 8:25am 
Should work together, you'll have the leaders from this mod and the mayor from the Psyc mod.
Cynical Nerdist Feb 11, 2017 @ 9:25am 
Originally posted by Nandonalt:
Should work together, you'll have the leaders from this mod and the mayor from the Psyc mod.
Alright, cool! ^_^
Rhonarr Feb 11, 2017 @ 4:13pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=862144409 Needing help, it may not be your mod just rimworld but leadership is included int he log...
MurderMouse Mar 18, 2017 @ 4:33pm 
This may not be anything that you can help with. After two seasons, 5 "election" dates total. I finally had the "colonists gathering for an election" notification. However, no matter if I lock the colonists in the room with the ballot box, it always ends the same. No one attended the election.


**Edit**

So I had to reload the game a few time to the day before the election was supposed to take place. The "fix" I had to implement was restricting everyone's allowed area close to the election room, I also had to take my night shift people and put them on day shift. This may help someone else!
Last edited by MurderMouse; Mar 18, 2017 @ 4:52pm
EdoDodo Mar 27, 2017 @ 11:38am 
Colonists seem to ignore their area restrictions when going to lessons, which seems unintuitive (I'd expect colonists who can't go to the area the class is in to not attend the lesson)
Keegandalf Mar 30, 2017 @ 6:33am 
I had a dictatorship and the leadership expired (which I thought only happened when the dictator died) and I couldn't figure out how to choose a new leader or change to a democracy.
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
Originally posted by The Space Butterfly:
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
i also have this problem how do you fix this
Kircial Apr 22, 2017 @ 7:58am 
Originally posted by Anonymous:
Originally posted by The Space Butterfly:
Every time my colonists gather for elections, they stay for a little bit before just wandering off, and no one is elected. How do I fix this?
i also have this problem how do you fix this
Same problem here
Eddy63 Jul 18, 2017 @ 11:55am 
this mod may be the culprit for this issue
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.IncidentDef.TargetAllowed (IIncidentTarget target) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.CanFireNow (IIncidentTarget target) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__843()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

This is triggering every tick. happened after changing base on the map
I uninstalled and restarted the a new game without the mod, issue didn't happened again.
Last edited by Eddy63; Jul 18, 2017 @ 11:55am
Sancon Jul 20, 2017 @ 10:23am 
Elections are not being held
MrSensation Jul 20, 2017 @ 3:33pm 
Originally posted by Sancon:
Elections are not being held
I have found a fix for this as I have had this issue a lot recently. In the latest update of Rimworld there is a bug in which if there is an ancient danger in the map you will not be able to choose a colony/faction name until all of the enemies within are defeated, I have just finished 1 quadrom without having an election or not being able to name my colony but after uncovering the ancient danger and using Dev mode to kill all the mechanoids and centipedes and instantly was able to name my colony. After reaching the 7th day within that month an election took place also so its not the mod thats broken but the current update version!
Sancon Jul 21, 2017 @ 9:17am 
Thanks - that works! I cleared out my ancient dangers and an election was held at the next opportunity. Are there supposed to be 2 leaders though?
MrSensation Jul 21, 2017 @ 9:25am 
Originally posted by Sancon:
Thanks - that works! I cleared out my ancient dangers and an election was held at the next opportunity. Are there supposed to be 2 leaders though?
Yeah! If you have more than 5 colonists there are two leaders!
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