RimWorld

RimWorld

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Colony Leadership A17
 
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Jan 22, 2017 @ 12:48pm
Jun 7, 2017 @ 3:30pm
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Colony Leadership A17

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In 1 collection by Nandonalt
Nandonalt's Mods
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Description
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn't require a new save game.
If you have issues/errors, please post here with the max information you can.
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This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES
-> Democracy: the normal type of leadership, where leaders are elected by vote.
-> NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no "rebellions".

ELECTIONS
-> From the new "Leadership" main tab on the game window, you can manage leaders.
-> Build a ballot box so colonists can "use" them to gather the colony for an election.
-> Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don't like this feature, you can use dev mode to trigger it)
-> When the election finished, the leaders will be elected.
-> 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2.
-> Be sure that the colonists have good needs before starting an election.
-> The colonists will decide who will be their leader and which type the leader will be.
-> Colonists unable to do social jobs will never be leaders.

LEADERS
-> Leaders will have a always-on buff that will increase some of its stats.
-> Leaders have improved trading prices, gift impact and chance to recruit prisoners.
-> Leadership level can be checked on the "Needs" tab and will influence the buffs.
-> Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level.
-> Leaders can inspire other colonists and give them a small mood buff.
-> The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it.
-> Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them.
-> You cannot change leader types.
-> Leader mandate is 1 year.

LEADER TYPES
-> BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more.
-> WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more.
-> CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more.
-> SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS
-> New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc.
-> Right now, only leaders can teach.
-> Teaching table is where leaders can hold lessons and teach the skills they are specialized in.
-> Build it, click on it and open its "Schedule" tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start.
-> You can also select which colonists will not join the lectures.
-> Leaders will only teach skills that are level 8 and above.
-> Assign leaders to colors, and use yellow if you want a random teacher that day.
-> You can only hold one lesson each 24 hours, to avoid exploitation.
-> Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!


THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference.
Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

For older versions: https://ludeon.com/forums/index.php?topic=29847.0
Want to support me and my mods? Check out https://www.patreon.com/nandonalt

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** If you want to cheat leaders in, enable dev mode and use the add leader button. However going past the limit is a choice of yours and the effects can be different.
*** If you want to uninstall the mod, purge the leaders using dev mode and clicking the purge leaders button. This will remove traces of leadership on your colonists.


Popular Discussions View All (14)
47
Apr 8 @ 11:35am
PINNED: SUGGESTIONS
Nandonalt
17
Oct 6, 2017 @ 8:27pm
PINNED: ERROR LOGS
Nandonalt
9
Mar 29, 2017 @ 4:44pm
Only One Leader Option
Sayshal
< >
585 Comments
piss throwin sniper 5 hours ago 
B18?
Panzermeyer Apr 13 @ 5:01pm 
@Snowy This kind of thing is in the base game of Dwarf Fortress, which is still in alpha. This sort of thing SHOULD make it to the final cut, since it's another game attempting to emulate the DF style (like Gnomoria, Minecraft, etc.).
Snowy Apr 13 @ 8:08am 
Now, when RimWorld is close to 1.0 release, this mod is really a great add for the base game. Hope for update or included as vanilla.
Azazel Apr 12 @ 3:12am 
Fantastic mod. I hope it gets an update at some point.
klacoste Apr 11 @ 11:12am 
What happened to the modder? Did he pass away? RIP
jetfin2 Apr 8 @ 11:34am 
UPDATE PLEASE!
RainbowAge Apr 7 @ 11:47pm 
update?
HolyHannah Apr 7 @ 4:49pm 
Id love to see this combined with the Psychology Mod. They have a simple mayor system but i miss this system
Deutschbag Apr 6 @ 10:54am 
Gonna update this?
deece16 Apr 4 @ 12:42pm 
Please update this mod, it is so missed!