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you will quite often see a bot with 1 or 2 wards, with 1 or 2 wards still in the shop.
if you make them buy less wards, then they will place less wards and no bot warding script made yet gets more than 3 wards down at a time, so it is pretty much have only wards you put down +1 from bots, or leave it to the bots and get 1-3 wards down at any one time.
if( GetItemStockCount( "item_ward_observer" ) > 0 and
npcBot:GetGold() >= GetItemCost( "item_ward_observer" ) and
GetEmptySlotAmount() >= 2 and
GetItemCharges("item_ward_observer") < 2 and
not HasItem(npcCourier, "item_ward_observer")
)
then
npcBot:ActionImmediate_PurchaseItem("item_ward_observer");
end
So bots will buy wards every time it has stock, have gold to buy it, when they have empty main+backpack slot more than or equal 2, have ward stock in inventory less than 2, and courier not delivering their wards. So buying wards can be shared between 2 supports. With that logic bots will not buy ward if it has less than 2 empty slot or have ward charge equal 2 or courier is delivering their wards.
maybe i need to pay more attention, but for me there are plenty of times during the game where wards are available, almost every game there will be 4 in the shop when i check.