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How it seems to work is: if the filename is an exact duplicate in the main game folder and EE, the EE version takes precedence. So you have to put your edits into their file of the same name.
When you have the developer files, it is going to be here:
Epic Encounters Developer v1-1-9-5\Data\Mods\Epic_Encounters_071a986c-9bfa-425e-ac72-7e26177c08f6\CharacterCreation\properties.lsx