Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
Foeman-77 Feb 13, 2018 @ 8:04pm
Late Game Questions
Ok so after slugging it out with Melchior for two hours until the ♥♥♥♥♥♥♥ got bored with fighting me and paid me a bunch of treasure to leave him alone I'm reasonably sure that I have found and completed all the EE added content...except maybe not.



1: Is it even possible to open this? How?

http://steamcommunity.com/sharedfiles/filedetails/?id=1301002200


2: These squares look very suspicious, there is even half a statue hanging out of one. Is there a hidden area in Kadath that I missed? I double checked everywhere and couldn't find anything promising except two more hidden chests, but the place is huge...

http://steamcommunity.com/sharedfiles/filedetails/?id=1301002279



3: I remember in an old forum post awhile back mentioning that this grate is just flavor text, but I think the mod has been updated several times since then and I would like verification that this is still the case...

http://steamcommunity.com/sharedfiles/filedetails/?id=1301002415



4: And then there is this this intriguing Ossurot fellow mentioned several times who I don't recall encountering, epically or otherwise. I'm not the best with remembering names though so maybe he is already dead in a minor boss fight somewhere.... I bet not though, considering #1 and #2 above....


Also, some of the Kadath fights and most of the Tower of Ascension fights were downright SADISTIC on Tactican, amazing work and thankyou for the experience. :steammocking:
Last edited by Foeman-77; Feb 13, 2018 @ 8:14pm
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Showing 1-7 of 7 comments
Elric  [developer] Feb 14, 2018 @ 3:13pm 
@Tactician: Two hours on Melchior, sounds like you made good time. That is one of the shorter encounter times that I remember seeing reported--nice work! Great as always to hear that you enjoy the mod, and great to see you around still even after the release of D:OS2.

1) It is possible--there are some "unpalatable" altars scattered around Kadath that deserve your attention. Take another look at those and let me know if you still have trouble.
2) That is an anomalous looking map. If you fought Melchior, then you should have visited the areas that correspond to these map oddities. I've never seen this before--I'm thinking it’s just a little glitch.
3) Sadly, that door remains flavor. We had plans to use it for something originally, but technical limitations killed that dream. So, currently, it’s simply a Diablo I reference.
4) Ossurot lives! And you can kill him. Work on 1) above and things will begin to make sense.
Foeman-77 Feb 14, 2018 @ 5:07pm 
Ok Thanks. I'm not sure whether I should be suprised or not about slightly less than two hours being considered a short battle lol....

Once I figured out how his fight worked during the long process of him eventually overpowering my normal party I reset my SHs to lone wolves so they could take the hits. Despite having 10k health apiece fully buffed and dual lifelink with a 60% block rate he still managed to kill one with his suprise time stoppage.

Just out of curiosity, he was at very low health before he pulled that and during it he got hit with the healing fragment for the first time in the battle. If I had been able to take him out beforehand would that have ended him or would he have healed himself yet again? One of my SHs hasThe Vault and she probably could have done it if I wanted to use all her AP...



1: I didn't think the alters were more than flavor, and since all they seemed to do was literally tell me that I didn't belong there I probably missed some. :p

4: Ok then, since my special boss slaying LW duo is still set up I can say with certainty that he is going to not be living for much longer...
Elric  [developer] Feb 14, 2018 @ 7:34pm 
@Tactician: Time Stop is a last ditch effort on Melchior's part to deter your resistance. It is his last HP threshold, so yes, you had basically won. Although if memory serves, Time Stop is not avoidable (it's been a little while since I looked at it, so forgive me if my order of events is off.)

I will be curious to see how Ossurot treats you. It should be an interesting encounter, even if it turns out to be brief!
Foeman-77 Feb 14, 2018 @ 9:39pm 
Well it certainly worked! The next several turns were spent recovering and not dying, and I could only manage to block restraint. Its a miracle that Melchior wasn't hit by THAT at all during the Time Stop or I might have been in trouble...

As to Ossurot I'm going to have to respec out of lone wolf, my tanks alone were never intended to handle a quartet of vampires.... Their job is to 2v1 really nasty bosses by winning a slow battle of attrition. Besides, I need someone to identify all this loot I have laying around...

Hopefully my normal party can employ their usual methods of one sidedly beating everything they come across without worrying about the floor itself one shotting my squishies or my deployable barricade literally falling through the floor... That last one was both genius and hilarious I didn't know you could do that...

http://steamcommunity.com/sharedfiles/filedetails/?id=1301935235

If the fight can be made to look something like that it should be a cakewalk.:steamhappy:

Elric  [developer] Feb 15, 2018 @ 3:09pm 
Nice! Wouldn't want you to be cheated of that encounter, it's a great one. You may need to bring some more chests.

Hm. 26 to 72K damage for 3 AP. Seems balanced. :D
Foeman-77 Feb 16, 2018 @ 3:51pm 
What, 32 chests isn't enough for you? :D

I've had quite enough of the game one hit killing my characters with massively overcharged damage values and AOE effects, and ignoring my tanks in favor of attacking my squishies standing supposedly protected some distance behind them. Fine then, I can play unfairly too...

As such, the vampire fight did not go as design intended...

http://steamcommunity.com/sharedfiles/filedetails/?id=1303636041
http://steamcommunity.com/sharedfiles/filedetails/?id=1303639131

Two vampires at a time are much easier to deal with than four, especially when they have enraged melee source hunters teleporting in their face...



Ossurot was an interesting encounter, It actually required wepons with vulnerability debuffs, Astrologers Gaze, Crush or that Pyro spell (whatever it's called) to win or the player would probably never get anywhere with it. It was also very difficult if attempted conventionally so after about an hour and a half of tests and preperation...

http://steamcommunity.com/sharedfiles/filedetails/?id=1303633694

It was indeed a short fight. Three dead baddies in one round. Should have thought of this for Melchior...

http://steamcommunity.com/sharedfiles/filedetails/?id=1303633909


I was originally going to use my vast collection of exploding containers to nuke the lot of them but dropping a 5k weight object on their heads after hitting them with Crush seemed a more effective option.


5K damage for 2 AP. "Balanced' indeed. :p

Thanks for the help.
Last edited by Foeman-77; Feb 16, 2018 @ 4:27pm
Elric  [developer] Feb 17, 2018 @ 12:09pm 
Interesting--I've never seen the "hit it with a rock" strategy brought to this level of refinement. Nicely done!
Last edited by Elric; Feb 17, 2018 @ 9:59pm
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