Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
tmp Apr 10, 2018 @ 4:05am
Divinity Crush on tp after buy item \ after kill a mob
Hi! Can you please help? me and my friend playing second time with your mod, but now there is a problem: we have a save file, and after load and buy random item from merchant or giving him 1 gold we cant tp to unknown kadath, divinity crushes. But! Same save file and we wont buy anything = divinity allows us tp to endgame area, but after killing 1 mob it freezes and crush. Can you help solve that problem please? (Sorry for bad eng.) save file:

https://drive.google.com/open?id=1R8PLRZKgj5vd_l1t3WypJA5ditXw40LA

p.s. we are using xc_encounters last version

offtopic: what modes would you suggest for second playthrough dos2? (till waiting for EE2) did you try any?
Last edited by tmp; Apr 10, 2018 @ 4:16am
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Showing 1-3 of 3 comments
Ameranth  [developer] Apr 10, 2018 @ 4:24pm 
Sorry to say that this problem sounds exactly like an "out of handles" crash. There really isn't anything you can do, that save is going to be unplayable :(

Out of handles crash is best avoided by avoiding excessive crafting (Ex: crafting axes for money, but smelting them down into bars if they aren't worth enough, and repeating the process).



I haven't tried any mods for DoS2, but our project is coming along very well!
Enerril Apr 11, 2018 @ 1:56am 
We did craft a lot. I think over 2k items. But that's our second playthrough. When we did first we had no errors and crafted around the same amount

We managed to prolong save's "life" by deleting most of stashed items (around 1k i think). With items deleted Divinity allowed us to teleport to unknown kadath location, nevertheless it crashed again after an hour or two.

My guess is that in the save file some variable is "overflowed" and we can "fix" it by manually changing the value. SO is there a way to open a saave file to be able to edit it?
Ameranth  [developer] Apr 11, 2018 @ 11:45am 
I don't think it's possible to fix this problem; the technical aspect of it is this:

- The game assigns 16-bit handles (or the handle counter is 16-bit, I don't remember which) to all interactable objects created in the game--this means every new stack of items is assigned its own handle, though adding to an existing stack directly would not.
- Objects that are pre-placed as part of the game world also consume one of these handles.
- The game engine does not recycle handles, so it crashes once the upper limit is reached.

Fraublake, the modder who created XC_Bags, knows more about the topic than I do. Hopefully he will see the thread.
Last edited by Ameranth; Apr 11, 2018 @ 11:45am
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