Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Out of handles crash is best avoided by avoiding excessive crafting (Ex: crafting axes for money, but smelting them down into bars if they aren't worth enough, and repeating the process).
I haven't tried any mods for DoS2, but our project is coming along very well!
We managed to prolong save's "life" by deleting most of stashed items (around 1k i think). With items deleted Divinity allowed us to teleport to unknown kadath location, nevertheless it crashed again after an hour or two.
My guess is that in the save file some variable is "overflowed" and we can "fix" it by manually changing the value. SO is there a way to open a saave file to be able to edit it?
- The game assigns 16-bit handles (or the handle counter is 16-bit, I don't remember which) to all interactable objects created in the game--this means every new stack of items is assigned its own handle, though adding to an existing stack directly would not.
- Objects that are pre-placed as part of the game world also consume one of these handles.
- The game engine does not recycle handles, so it crashes once the upper limit is reached.
Fraublake, the modder who created XC_Bags, knows more about the topic than I do. Hopefully he will see the thread.