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Probably the biggest lesson that we learned working on this project was how subjective the notion of game difficulty is--what's too easy, what's too hard, which mechanics feel unfair to the player, and which mechanics feel too generous. The current system did a lot to improve the granularity of game difficulty increases, but it was probably not enough--our work in D:OS2 will thoroughly incorporate these lessons. In any case, you are correct that the game is much harder when modded and respecs are often necessary if you are fresh out of playing vanilla. The "rules" of engagement here are very different with the difficulty increases necessitating that players elevate their game considerably in combat tactics and build strategies. Some more loosely organized strategies from vanilla simply are not powerful enough to defeat the re-tuned encounters, but many more complex, powerful, and interesting builds have replaced those. I think overall Epic Encounters expands the number of powerful builds considerably, but some of these are probably not immediately apparent. Actually, the fact that your difficulty ranking of encounters is very different from those of previous players strongly supports this notion; even competent builds may have weaknesses. I am not aware of any guides existing for this mod, but there is a wealth of information from other players gathered in the discussion threads. I would suggest that you dig a little through the suggestion thread, the builds and strategies thread, and the new end game threads for some ideas. We tend to respond to questions and comments as well, so you may also come across technical insights in these conversations. I remember that I answered at length to some of the same questions that you had about magic users in those threads, so there should probably be something useful for you in there.
Hope to hear from you again playing the next Epic Encounters project!
Having planned on diving into DOS:2 now, i just couldn't as i kept thinking about the bosses i left behind, possible new builds and characters and ended up spending hours reading through the available comments and discussions being had here so i just started a new tactician play through to explore other options and possibilities. \o/
I gotta say it's really a testament to your amazing effort, having spent hundreds of hours on the mod, and being excited to spending a couple hundred more.
Looking forward to EE @ DOS2 though, and once again, thanks for the amazing work on it. If you ever setup a patreon\donation service, i'll be happy to contribute.