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1) Awesome Presence will take anything tagged as a corpse. This includes summons, elementals, undead--anything that you or someone else killed (though I forget if player characters count.) I do not think that any of the lootable "corpses" count because they should all be tagged as containers and are therefore not really corpses.
2) The elemental portion of the damage on a weapon, be it 1% or 100%, will function exactly like elemental damage on a spell insofar as it can bypass armor completely, but will be subject to the corresponding resistance. The really interesting thing about elemental damage weapons is that they can have critical hits where spells cannot. Any attack that could normally crit will still be able to crit in the form of elemental damage if your weapon has elemental damage on it--this is obviously more impressive the larger the percentage of the weapon's damage that is elemental damage (crit elemental damage on a full slashing sword that has an essence crafted on to it will not end up melting too many faces.)
3) There is currently no difference. If memory serves, they are all considered "shadow" damage internally and have to deal with the corresponding resistance, like elemental damage does. I think that these may have been intended to act as discrete entities originally, but probably were consolidated before release of vanilla D:OS due to time constraints. There is a lot of unfinished content you can dig up in the editor that suggests D:OS was originally intended to be even more ambitious than it turned out.
4) I am drawing a blank as to whether or not Metamind will give you this information specifically, but I think it does. Also, look at the monster name plates, the bosses' nameplates look different than the rank and file. Note: Finger of Death cannot instakill bosses, but many bosses have very strong adds that can wipe a party just as fast as the boss. I personally never target a boss with the Finger of Death if I can instantly kill something else.
Anaconda and Occultist debuffs are discrete entities and therefore they stack. :D
I can add a blurb to the readme; every one of the new weapon procs have no Grit/Willpower influence.