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We made ourselves a lot of max stats blueprints this way wich cost a 10th of their looted counterparts.
I thought about making a more effordable loot table with this, if there is a way to extract the data and replace the loot drops. Then there would be no more need for silly harvest multipliers and moving 50k ingots around.
The easiest way would be to set a flat value for the crafting cost increase, but i have am confused about the cost calculation. Maybe someone can help me, the information is on the ark wiki.
https://ark.gamepedia.com/Item_Quality#Arbitrary_Quality