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The cost is dependent on the server owners settings. If the server owner does not adjust the settings, then its REALLY easy to get things upgraded. What @atvar and I want to do is to make blueprints cost something so players can't just go an make everything into blueprints instantly. The cost to make the item via blueprint is cheaper (on our server) by a lot compared to getting the item to that upgraded stats. We want to make getting blueprints difficult. Because after you get the blueprint... its very easy to get that item again.
Like Argentavis Talon for more movement speed, Megalodon Tooth for extra oxygen, Saurpod for health/food, Tyrnnosaurus Arm for damadge. Something like that?
Additionally Id like to suggest config for upgrade/blueprint/augment restrictions. Could just be a list of bp references maybe? Anything in exclusion list is then not eligible for upgrade or bp salvage kr aug.. maybe make that three separate exclusion settings too.
I know Mindwipe would make this a little specious depending on the server, but I could definitely see uses for servers that have Mindwipe disabled.
Just updating to ramshackle stuff throws out such insane values that the whole concept of the upgrade station is into the "way to much"-realm.
Please tune the default values down. A lot!
Not to mention that OP for some, is not for others.
You can make it so upgrading saddle barely increase the armor? Same with armor augments.