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Because if it's the latter, then it's a side effect of changing to the new news system which does not require an assembly with a matching ModBase.ModIdentifier in it.
The modIdentifier from the news defs is now only used to identify the "group" they belong to- as in, which version among them is the highest already seen, an whether the "group" is ignored by the player.
In theory, any mod can now display its news under any modIdentifier, including multiple ones.
If that is a problem (as in- not a theoretical one) I can see about putting some logging and safeguards in place.
Hmmm, I may need to go back to my mods to have a look again to be sure; I guess I may have deleted the modIdentifier tag after I read that the modIdentifier tag is not used to uniquely identify mods anymore
I may have misunderstood something
In 1.0
I was able to put a translation of UpdateFeatures.xml in Languages\***\ DefInjected\HugsLib.UpdateFeatureDef\UpdateFeatures.xml, isn't it translatable in 1.1?
Currently, it is placed in the News folder instead of Def, so it is not recognized as Defs, so translation can not be applied.
Thank you.
Yes, this is a bit of a regression issue. Currently, there is no translation support for news defs- but adding it should be possible. I'll see if I can look into this eventually.
Thank you very much. The urgency is low, so please wait until other important matters are cleared.
I checked again, and indeed, if I keep the modIdentifier field as is, the news can be loaded just fine.
Thanks for the clarification anyways!
Re-enabled translation support for update news defs in the latest update.
The translation syntax has not changed, they still count as regular defs for translation purposes.
Thank you for your works!
I will begin the process of restoring the translation.