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My modlist again:
Core-misc core-hugslib-jecs tools-architech sense-modlist backup-Starwars the Force-
Starwars Rep. equipment-Starwars Fully Func Ligsabers-Starwars Factions-Work tab-Wildlife tab-
Tag trait-Research pal-Edb Prepare carefull-Camera+-Colonist bar KF 0.17.3.1-additional traits v2.2-
advanced bodies-accurate mortars-Kitchen counters and other shelves-Trading spot-(SS) Lovely hairstyles
Autoclose event notifications-Blueprints-Bulk Components-cleaning area-colony leadership-
Conduit deconstruct-Defensive positions-cooks can refuel- Dye vat- Diassemble shield belt-
Efficient Batteries- Efficient lights- Expanded Prostetics and Organ Enginering- Extended Turrets-
GouRMet 1.0- Hand me That brick- I can fix it- Increased Stack- (Lt-Gardening)- Medical Tab-
Misc. Training- Moody- More Faction Bases- Outfitter 0.17.2.0- Path Avoid(A17)-
Selling prisoners with no guilt- SS Damage Indicators- Spoons Hair mod- Stack Merger
FS already includes the hair from Spoon, so in case you don't want to have two beards overlaying each other, I suggest you load FS either after Spoons Hair, or disable it.
Do the errors also appears with the current FS 0.17.3 public beta (active only one FS mod)?
Quote HugsLib description: "For best results, make sure that HugsLib comes right after Core in your mod load order."
You can also post your log at https://gist.github.com/ and post the link.
Can you please delete your logs here? I don't need them any more, and they clutter this thread ;)
No havent tried you Beta version but gonna try that 1 instead and deactivate the FS
Starwars Rep. equipment-Starwars Fully Func Ligsabers-Starwars Factions-Facial Stuff(Beta version)
And it still conflics also switched position og misc core and hugslib didnt help.
Ran RCC program only conflict I could see was it had 5 DLL files which are dublicates of other places.
Reason is a malformed Apparel_Shield.xml, which causes crashes if any mod tries to patch existing defs, see the bug reports for Chickenman's mods.
You can delete the mentioned xml safely, as soon as the author fixes his mod, the correct file will be re-downloaded.
Debug log: pawn's health state of 'Organ rejection' (after recieving organ implant)
@Wellech: does it spawn in red? If not, it's just an info message so that I know which added part might need a texture.
at FacialStuff.Detouring.HarmonyPatches.TryInteractWith_Postfix (RimWorld.Pawn_InteractionsTracker,bool,Verse.Pawn) <0x000b4>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch1 (object,Verse.Pawn,RimWorld.InteractionDef) <0x00446>
at Hospitality.Harmony.Pawn_InteractionsTracker_Patch/TryInteractRandomly.Replacement (RimWorld.Pawn_InteractionsTracker,bool&) <0x002e2>
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.TryInteractRandomly_Patch1 (object) <0x00025>
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () <0x0011b>
at Verse.Pawn.Tick () <0x002c8>
at Verse.TickList.Tick () <0x002c0>
it does spawn in red