Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What about the mod 'dont shave your hair' that seems to do the same thing as FS no? From what I can tell it stops hats making you bald, whereas FS hairstyles from being packaged with beards, instead of being modular.
It looks like FS also does what DSYH does in addition to the beards as well?
https://ludeon.com/forums/index.php?topic=36597.0
I would assume so. That's something that the mod author will be able to answer.
I assume they both do the same sort of thing and both can only use their supported hair styles since that's how Rimworld works. The mod description for FS says it's most likely not compatible with mods that affect the pawn rendering system and I'd assume that DSYH falls under that catagory.
Yes, alongside options such as removing hats or outerwear when indoors, wrinkles, built in hats that are separate from gear (I have a colonist who wears a barett everywhere when not in uniform which is cool), head movement, eye animations and movement, and mouths (which I disabled because they're creepy). If you're trying to decide which mod to use I would recommend this one, though DSYH seems to be compatible with more hair mods.
The one thing that I got DSYH for was so I could have hair while using hats but some styles make it look very bad, the hair messes up badly using the tuque with SPCcurly for example
Yes, currently there's Spoon's and Nackblad's hair pack included, with the last update around A15.
I decided to remove as much external work as possible, as I don't want to maintain the hair packs any more. Also the player should have the choice which hair packs he'd like to use, not me.
The upcoming version (in public beta, no complaints ahm bug reports yet?) thus only patches the concerning hair styles if there (= removes Sonn/Nackblad beards if any).
FS beards are only visible on males 18+ with natural jaws.
I did have a question about your other mod search agency man. I posted it in the discussion thread there, but I'll just repeat it here hoping to get a response. Im not getting any errors related to it in the log, but is hauling hysterics still included in it similar to how other hair mods were included in this mod? My pawns are continuously adding items to my stockpiles despite the fact that i set the refill to 5%. It keeps being filled by them completely.
Regarding RSA: Hauling Hysteresis should be functional, maybe another mod interfering with it? It's also not looking for the cell count AFAIK, but instead at the stack size of the occupied cells.
Now that the beta is finished I guess that means it was merged with this latest release, making it the most up to date version of FS. As soon as Rimface updates I'll definitely be trying this out. Excited for the indoor jacket/hat features that I didnt even know I wanted until now as well. Good work KF
Compatability with C&P was added a while ago, as I try to keep a small footprint with my mods. I love the idea of children, but never managed, due to testing, to give birth and experience this great mod (hope it gets finished soon).
Thank you for your kind feedback, it's a great reward.