RimWorld

RimWorld

Facial Stuff 1.1
Jet Feb 12, 2018 @ 9:00pm
Which hair mods are integrated?
Sorry I would post in the comment section but for some reason I dont see the comment box anymore, dunno if thats a glitch with steam or what. Im trying to get back into the game after some absence and wondering which mod was already added alongside FS? Was it spoons or nackblade hair? I have them all individually added but want to clear some space.
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Showing 1-11 of 11 comments
The mod description says "Already includes a modified versions of 'Spoonshortage's Rimworld Hairstyles 1.2' by spoonshortage and 'Nackblad Inc Rimhair 1.1' by nackblad. You can have both or any of them activated, FS will patch the hair styles to the beardless ones. " so I assume you can remove those mods.
Jet Feb 14, 2018 @ 1:21am 
Originally posted by totally not a skeleton:
The mod description says "Already includes a modified versions of 'Spoonshortage's Rimworld Hairstyles 1.2' by spoonshortage and 'Nackblad Inc Rimhair 1.1' by nackblad. You can have both or any of them activated, FS will patch the hair styles to the beardless ones. " so I assume you can remove those mods.
Hmmm I see nackblads rimhair has been updated to 2.0 but i think it only added wizard and witch hairstyle. So theres no reason to activate those mods if you have Facial Stuff then it, except maybe for missing out on any new styles they'd add yes?

What about the mod 'dont shave your hair' that seems to do the same thing as FS no? From what I can tell it stops hats making you bald, whereas FS hairstyles from being packaged with beards, instead of being modular.

It looks like FS also does what DSYH does in addition to the beards as well?
https://ludeon.com/forums/index.php?topic=36597.0
I'm not an expert on this mod (installed it yesterday but used it for a long session) so take my answers with a grain of salt.

Originally posted by Jet:
So theres no reason to activate those mods if you have Facial Stuff then it, except maybe for missing out on any new styles they'd add yes?
I would assume so. That's something that the mod author will be able to answer.

Originally posted by Jet:
What about the mod 'dont shave your hair' that seems to do the same thing as FS no? From what I can tell it stops hats making you bald, whereas FS hairstyles from being packaged with beards, instead of being modular.
I assume they both do the same sort of thing and both can only use their supported hair styles since that's how Rimworld works. The mod description for FS says it's most likely not compatible with mods that affect the pawn rendering system and I'd assume that DSYH falls under that catagory.

Originally posted by Jet:
It looks like FS also does what DSYH does in addition to the beards as well?
Yes, alongside options such as removing hats or outerwear when indoors, wrinkles, built in hats that are separate from gear (I have a colonist who wears a barett everywhere when not in uniform which is cool), head movement, eye animations and movement, and mouths (which I disabled because they're creepy). If you're trying to decide which mod to use I would recommend this one, though DSYH seems to be compatible with more hair mods.
Jet Feb 14, 2018 @ 12:19pm 
Ah thanks for the reply man. True DSYH has a lot of compatibilities but I think its of the same hair mods that FS 'integrates' though waiting on confirmation of that from the author. Really annoying how I cant use the comment box =/

The one thing that I got DSYH for was so I could have hair while using hats but some styles make it look very bad, the hair messes up badly using the tuque with SPCcurly for example
Jet Feb 17, 2018 @ 2:14am 
Oh just had an old female spacer show up with a full beard. looks like a dude
Jet Feb 18, 2018 @ 12:45pm 
I heard the next update is requiring nacblad and spoons hair mods to be installed separately? Is this only for the alien framework support beta? If I dont use alien mods I should be fine then?
Killface  [developer] Mar 5, 2018 @ 12:14pm 
Hi there, sorry for not answering, I just noticed this topic.

Yes, currently there's Spoon's and Nackblad's hair pack included, with the last update around A15.
I decided to remove as much external work as possible, as I don't want to maintain the hair packs any more. Also the player should have the choice which hair packs he'd like to use, not me.
The upcoming version (in public beta, no complaints ahm bug reports yet?) thus only patches the concerning hair styles if there (= removes Sonn/Nackblad beards if any).
FS beards are only visible on males 18+ with natural jaws.
Jet Mar 5, 2018 @ 1:25pm 
Ah thanks for the confirmation kf. I heard the beta adds features like showing the colonists taking their jackets/hats off indoors, thats really cool. I might add it in the future once 1.0 releases for that alone. I dont even use non humanoids in my games.

I did have a question about your other mod search agency man. I posted it in the discussion thread there, but I'll just repeat it here hoping to get a response. Im not getting any errors related to it in the log, but is hauling hysterics still included in it similar to how other hair mods were included in this mod? My pawns are continuously adding items to my stockpiles despite the fact that i set the refill to 5%. It keeps being filled by them completely.
Killface  [developer] Mar 5, 2018 @ 3:54pm 
Yes, the beta adds these options, along with at least one new feature 🤞.
Regarding RSA: Hauling Hysteresis should be functional, maybe another mod interfering with it? It's also not looking for the cell count AFAIK, but instead at the stack size of the occupied cells.
Jet Mar 27, 2018 @ 1:39pm 
Im guessing that other new feature you were referring to were hands and feet ya? haha thats so dope man you never disappoint. I also notice you added compatibility with the children and pregnancy mod. I remember bugging you about that last year, idk if it was a recent addition but I also appreciate that. I chose your mod over trying that one out all this time, given the slight incompatibility for kids.

Now that the beta is finished I guess that means it was merged with this latest release, making it the most up to date version of FS. As soon as Rimface updates I'll definitely be trying this out. Excited for the indoor jacket/hat features that I didnt even know I wanted until now as well. Good work KF
Last edited by Jet; Mar 27, 2018 @ 1:40pm
Killface  [developer] Mar 28, 2018 @ 2:22pm 
Yes, the teased "at least one new feature" were the hands and feet, among others (visibility of bodies in bed, visibility of clothing).
Compatability with C&P was added a while ago, as I try to keep a small footprint with my mods. I love the idea of children, but never managed, due to testing, to give birth and experience this great mod (hope it gets finished soon).
Thank you for your kind feedback, it's a great reward.
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