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So for example, I know about the multipliers for example the stat per level(i.e. 1.0 is basically the default, pre nerfed star per level) So instead for example for the Manicores I'd put something like this:
[MiniManticore]
Damage=75 so its base damage would then be 75, or be something like 1.0, 2.0 and so on? Just a visual example would help.
So therefore, if you wanted the base damage to be 75, you'd need to put
[MiniManticores]
Damage=1.5
That would boost the base damage to to 75 for the left click attack, and 105 for the right click.
Hope that helps.
Its like with Alphas - i dont have any Carno Alpha and just 1 Raptor and 1 Rex Alpha - whatever - one of my used mods sucks balls lol and idk what one ruins the normal expierience lol
So i just summoned 2 Mants Level 1 Female and 1 Male and let them make babies to spread them to the world lol
Stats seems pretty stable now, only the amount of torpor done to high level dinos is ridiculously low. Does like 2k torpor to dino's who need 200k torpor to go down. Maybe you can add a torpor multiplier in the .ini?
Also the ranged poison ball attack seems broken, no range plus "balls" explode on the manticore when used (maybe I should add this to bugs section..).
Can you said me the default values of each customisable settings please?
Thanks so much
[MiniManticore]
Damage=1
Torpidity=5000
SpawnMultiplier=2
The right click doing 100 torpor but 500K of damage^^ i don't wan't that on my server, i want 5000 torpor and 10000-15000 of damage, you think it's possible?
Any reply is appreciated, even if you don't have an answer. Would love to know if anyone else is experiencing similar. Thanks guys. (: