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Relatar um problema com a tradução
+ Alt Fire (or taunt) causes sentry bullets to crit (Maybe have something similiar to rescue ranger with the use of scrap and designation of aiming the wrench)
+ Gain time of crits expanded by a a second based upon amount of kills with pistol or shotgun
- Build rate is down 40%
- Not invulnerable during taunt
- Cool down time after using crit fire.
- Take mini crits from bullets and explosions when deployed
A bit overpowered...But a good start...
On crit hit: shocks both victim and attacker
On taunt: Enhanced abilities of any friendly buildings nearby (sorta like the Amputator taunt and the Buff Banner effect)
Crits on wet players
Using the weapon underwater causes damage to all submerged enemies within the same pool of water, including its user
-50% Damage penalty
Mini-crits when it would normally crit
Thoughts?
+Able to repair buildings from a longer distance
+Able to fire a concentrated beam of energy to destroy all sappers off buildings and prevent sappers from going on for 5 seconds (Costs 200 metal and is activated by right click)
-50% slower repair time
+ Makes sentrys mini-crit for 5 seconds, costs 200 metal.
- %50 slower repair time
- %40 less damage
- Sappers sap buildings %30 faster
Is this too weak?
+10% faster weapon switching
-25% damage penalty
+5% speed
-10% vulnerbility
-6 metal when damage
Upsides:
(+)On taunt reveals the silhouette of spies for 1
second, as well as slowing the enemies for 2 seconds in
a small radius (radius can go through walls)
(+)While taunting you are invulnerable to backstabs
(+) -1 second of taunt regeneration per
sentry kill (minimum seconds:5)
(+)15% faster weapon switch
Downsides:
(-) No random critical hits
(-) +2 added seconds in between swings (0.10 inbetween swings)
(-)+10% damage vulnerability while deployed
(-)10 second delay in between taunting
To deal with spies that failed to sap, and then cloaked before you could attack. With this you taunt (I would see that the taunt would be pretty quick, about half a second?), then switch and handle them with your shotgun.
+25% Repair rate
+40% Firing speed
-80% damage
No random crit
Now this sounds pretty OP right? Well the other shoe is about to drop. in exchange for this lofty power, the engineer must continue to hold down the right mouse like a medigun. Also this effect drains 10 metal /second to maintain. and while the wrench is active, the engineer cannot recieve ammo from his dispenser.
So what this all means is that the engineer effectively gives up any ability to repair buildings or to fight back in exchange for a building upgrade whuch will leave him very open to snipers and spies. it will also force them to build all their buildings in some close proximity making it easier for explosive classes to take them out.
in summary
with right mb - establish buff banner area of effect
+20% sentry firing speed
+25% sentry turn speed
+10% sentry attack radius
+30% dispenser ammo regen
-200% teleport reset time
field takes 10 metal/second to maintain
no ammo from dispenser while active
Good idea. But in order to halve reset time, it only needs to be a 50% decrease. Not a 200%.
+ Buildings slowly repair themselves over time
- 50% Construction/Upgrade rate
- 20% Damage penalty
+once rage is charged, the centry levels up to lvl 4 and does an additional 50% damage
-100% mele Damgae penalty