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The AI is set to have limits on how much it wants to build of each plane type but sadly paradox destroyed this part of the AI now in patch 1.5, I have also slightly improved the naval ai logic in todays update, british AI now knows its dangerous to go to the baltic sea.
The AI is really competent in terms of what units it develops and its production so its recommended to go easy difficulty at first.
To win in this mod you need to think about combined arms, having just med and light tanks is not good enough. You need TDs and SPGs, also at least 2 logistics companies for a large division and probably even 3 for the eastern front which might not be viable in 1941. So try to push a lot in 41 and then really improve logistics situation while you hold out during the winter. And yea you always need to bring your artilley to crack fortifications, the heavier the better, at least bring them in to crack besieged strongholds like crimea, kiev and moscow. SS units are really strong also!
First congrat ... you take good things from BICE avoiding to overcharge memory for exemple by not multiplying item to much .
Following BICE devellopment i was affraid that it bring to something unmageable by a computer
or devellopment team.
If resource will be real numbers coded , ( or may be they allready are , but not parsed as it
for manufacturing needs in materials files ) ,
i feel that it may bring some possibility of amelioration.
As you put some tungsten ( or anything it may represent ) for small arms , and increase
cost of resource for many item ( at least for early one ) , It lead
to shortage in material .
For exemple Germany don t have the historic number of division for both category
( infantry , armor ) but have in all my game an huge number of figther .
Even it build some synthetic oil , rubber factory more desently than in vanillia it seems not be abble to builg enough armor than they should ( i feel that the potential shortage is on tungsten
or chromium rather than on oil as historicly = so once they build a descent number of guns
and small arms they dont have enougth potential to build even early Pz III or IV ) .
So the best i saw them do during barbarossa is to reach minsk , kiev. After as they start wars with some late it was the winter and russians conter attack .
And so in april 1942 they are on initial borders .
And in 43 russian reach nealry what they reach in 44 and often it was nearly finish.
So I think that it may need some adjustement ; it s real that this choice lead to limit in game
proliferation of division but it is some drawback.( it here that if the resource will be
real numbers coded it may provide some way to put little consumption of rare resource.
without having to reach 1 .
I feel actually than this balancing is the priority.
See you for further toughts.