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The AI is completely overhauled. I would go as far as to say the vanilla BICE AI is not currently functional at all in its objectives / gameplay; it frequently abandons fronts, can't appropriately defend in several places at once, etc. While it is still possible to 'game' the AI if you know what you're doing, it is significantly improved and the AI can actually make progress on a front somewhat realistically now. Good example is Japan in China, which is capable of pushing in. This is partly the result of excellent AI defines, and partly the result of balance changes (such as reducing convoy weight). This is still very much a work-in-progress, however, and there are some things which can't be changed due to Paradox hardcodes.
There are considerable visual and localisation improvements in-process as well, to improve on unique trees and for minor nations.
It runs and plays much more smoothly than vanilla BICE.
Producing 4 tipes of trucks?!?!!? Its suposed to mean motorisation of a unity.
Producing 3 types of Horses?? N types of reccon equipment,engineer equipment, and the list goes on...
I cant get ride of panzer I production in BICE, basically because the panzer II template dont use light tanks, but x panzers II and n panzers I. to get ride of it i need the panzer III template, that uses panzers II and III
Their air research tab is a ♥♥♥♥♥♥♥ mess.
They added so much stuff that their current version has a 99% crash ratio....
I like this mod much more than BICE, not because BICE is dead in its current version, but because there is way too much micro management in production lines.
@Total War Mod developers: keep it smooth ;-)