Sid Meier's Civilization V

Sid Meier's Civilization V

(1) Community Patch
JackTheOnion Jul 13, 2020 @ 6:53pm
Happiness in this mod is broken.
Every single pop adds one local city happiness, making it impossible to become unhappy. This makes the game basically unplayable. Please fix this.
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Showing 1-10 of 10 comments
JAGGzilla Jul 13, 2020 @ 7:18pm 
Indeed it is and it's been like that for a year. So much so that I very recently switched to Vox Populi mod on the civfanatics forum and it's just awesome. Had some glitches with the install but it works now. Really good stuff.
Lich V. Sep 3, 2020 @ 6:33am 
Yeah, i'm having a similar problem. I'm basically getting local happiness out of nowhere. It is not for every pop but it is happiness i shouldn't have nonetheless. And it ruins the game.
I would really welcome it if someone could fix it.
JackTheOnion Sep 3, 2020 @ 10:18am 
Originally posted by Lich V.:
Yeah, i'm having a similar problem. I'm basically getting local happiness out of nowhere. It is not for every pop but it is happiness i shouldn't have nonetheless. And it ruins the game.
I would really welcome it if someone could fix it.
Yeah, I tried to fix it one time, but I know very little about modding so I couldn't figure it out. Are you sure it's not one local happiness for each pop? That could make fixing it harder.
Lich V. Sep 4, 2020 @ 3:05pm 
Yeah, I think you are right.
In my current game I have a total population of 23 and I am getting 23 local happiness.
But monarchy seems bugged as well because I'm not getting those 6 I happiness out of my capital.
Lich V. Sep 4, 2020 @ 3:11pm 
Nevermind monarchy works, I looked just at the wrong numbers...
Mac Jun 28, 2021 @ 5:44am 
Yeah I also noticed this just now (first time I am playing this mod). Overall this mod has great potential but it is broken things like this that really just ruined my hype for this mod and frankly speaking make it a worse experience than the vanilla game in terms of balance and fun.

I also noticed some very weird AI behaviour that makes me believe that the AI is either cheating and getting heavy bonuses out of nowhere ((I was playing on prince so they shouldn't) or are abusing another broken mechanic which I have not figured out yet.

I'm not sure if "you are happier the more population you have" is an intentional design mechanic or a bug but if it is a bug then I really wonder how it got past playtesting. Anyone who plays a single game with this mod immediately notices it (hell this is the first time I played this mod and I was scratching my head after 200 turns when I figured out that is a thing).

In any case I really don't wanna badmouth this mod. It really has great potential but a couple of very bad design choices / bugs really screw up the game so hard that I will uninstall it again for now. It is unfortunate but even though vanilla is less fleshed out it does at least not have any absolutely broken or illogical mechanics like this mod.
Mac Jun 28, 2021 @ 7:12am 
After a little bit of investigation myself I can say with certainty that the AI is getting bonuses even on "Prince" difficulty when it should not.

According to the description the AI should be on a level playing field with human players but they are not. Either change the description or remove the bonuses.

I respect everyone who wants to play at whatever difficulty high or low they choose to play at but saying that the AI gets no bonuses on "Prince" and then having hidden stealth bonuses in the mod files is despicable.

One example and there are plenty: "Worker tile construction speed"

---

Vanilla:
https://civilization.fandom.com/wiki/Difficulty_level_(Civ5)
Prince -> AI Work Rate Bonus = 0 % (no cheating)

This Mod:
File: DifficultyMod.xml
<Type>HANDICAP_PRINCE</Type>
<!-- AI Bonuses -->
<AIWorkRateModifier>30</AIWorkRateModifier>

---

This mod gives AI workers a 30 % increased tile construction on PRINCE difficulty. If a human player needs 10 turns to construct an improvement then the AI only need 7 turns.

Don't get me wrong the AI defiantely is smart in this game but making it look "smarter" than it is by giving it hidden bonuses like this is despicable. There are also plenty of other bonuses in the same file and other files.

I know that someone will probably chime in here and tell me how he easily beats the AI in this game on "Immortal" difficulty but that is not the point. First of all knowing the exploits in this mod it is really not hard to do that but I play this game for fun and I want to have a relaxed match against an AI that doesn't cheat. This AI cheats. Blatanly! The proof is in the mod files themselves.

I rest my case...
potato Nov 3, 2022 @ 2:47pm 
Originally posted by Mac:
After a little bit of investigation myself I can say with certainty that the AI is getting bonuses even on "Prince" difficulty when it should not.

According to the description the AI should be on a level playing field with human players but they are not. Either change the description or remove the bonuses.

I respect everyone who wants to play at whatever difficulty high or low they choose to play at but saying that the AI gets no bonuses on "Prince" and then having hidden stealth bonuses in the mod files is despicable.

One example and there are plenty: "Worker tile construction speed"

---

Vanilla:
https://civilization.fandom.com/wiki/Difficulty_level_(Civ5)
Prince -> AI Work Rate Bonus = 0 % (no cheating)

This Mod:
File: DifficultyMod.xml
<Type>HANDICAP_PRINCE</Type>
<!-- AI Bonuses -->
<AIWorkRateModifier>30</AIWorkRateModifier>

---

This mod gives AI workers a 30 % increased tile construction on PRINCE difficulty. If a human player needs 10 turns to construct an improvement then the AI only need 7 turns.

Don't get me wrong the AI defiantely is smart in this game but making it look "smarter" than it is by giving it hidden bonuses like this is despicable. There are also plenty of other bonuses in the same file and other files.

I know that someone will probably chime in here and tell me how he easily beats the AI in this game on "Immortal" difficulty but that is not the point. First of all knowing the exploits in this mod it is really not hard to do that but I play this game for fun and I want to have a relaxed match against an AI that doesn't cheat. This AI cheats. Blatanly! The proof is in the mod files themselves.

I rest my case...
After playing Vox Populi for a week i agree that AI is definitely cheating on prince level. They are smarter in terms of attacking cities and using ranged units/navy but they get bonuses. No way my units would get steamrolled by them unless they are cheating. I need 2 cruisers to destroy their 1 and their 1 almost destroy my 2 cruisers. Same thing with land units on normal terrain..

Something is really weird with this mod and im gonna uninstall it..
bubbabooey Nov 19, 2024 @ 1:22am 
DO NOT USE THIS VERSION

NEW 2024 VERSION HERE

https://forums.civfanatics.com/forums/community-patch-project.497/
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