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I hope I explained myself ok :3.
They're still going to send the raid from refusing, of course, but fluffwise it's a revenge attack, not a rescue op.
From looking at the code, this should be an extremely easy addition.
Rationale: As it is now it is far to easy to just ransom off the bad prisoners, like the ones that got infections or shot off limbs after a raid, or ones that got plague a while later. This way you would at least have to keep them alive until they can walk again,
Also it would be more immersive because they don't just teleport away.
But I get that this would be a lot of additional work.
The thing with that is that the game already lowers their value because of injuries and so on, and I use the market value of the pawn. So you already get less money if you do that.
Well, the work is not the problem... it is more that this is really easy to exploit.
How so? Unless the pawn exits the map you'd get nothing, so you'd need to make sure he gets there. At what point would this be exploitable?
I get that you calculate the ransom using the pawn market value, which is always at least 175 silver even for a fully harvested pawn if I remember right.
At that point, no pawn can die as quickly as you can ransom them away. I've found it incredibly easy to make loads of money this way, especially if my killbox is already walled off and counts as a prison. Slap down some sleeping spots, Capture every survivor, keep the good ones and just ransom the bad ones away at the highest value that gives 0% risk. I'd get something in the range of 3000 silver per medium sized raid without any medicine/food put into it yet.