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I have been working on the Map Editor ( beta v1 can be found here: https://forum.paradoxplaza.com/forum/index.php?threads/hoi-4-map-editor-technical-preview-i-seek-help-and-collaborators.983509) and introduced a switch from the vanilla ideologies into "power groups" and "values". Antony was doing our first "dynamic event" on the Hoover Dam, while Mordred worked on more tech.
As I managed to actually get rid of vanilla states, countries, strategic regions and events now our team can proceed in doing the new, big map of North America. Our attention of course, will at first be directed to the West Coast, but as the main mod mechanics and workflow flesh out, the East Coast and everything in between are going to make it to the mod.
Power groups:
Thinking about those, it became clear, that ideologies do not suit well post-apocalyptic retro-America. We have described each major faction in the game in terms of their values (3 per country). Those are national spirits, giving you different modifiers and possible solutions to events, akin to Stellaris ethics. At the same time, now, instead of "democracy, fascism, communism and neutrality" ideologies there are "people, elites, intellectuals and ruler" power groups. Sub ideologies are determined by the combination of values, while each value also gives an influence bonus\malus to according ideologies.
What are those values? Here you go:
Liberty - Order
Tech - Tradition
Law - Control
Nation - Community
Pragmatism - Glory
Power - Prosperity
Elites: Order, Nation, Glory, Power
People: Liberty, Law, Prosperity, Community, Tradition
Intellectuals: Tech, Control, Pragmatism
Neutral despots would have to balance values, so no group would get the upper hand. Divide et impera'
If you want to contribute feel free to suggest icons from the base game in order to represent values and power groups, as we currently lack any 2D artists.
Here: http://steamcommunity.com/workshop/filedetails/discussion/792256321/282992562606090805/