Space Engineers

Space Engineers

Battle Cannons and Turrets - Rebalanced - FIXED!!!
Xero  [developer] Dec 28, 2016 @ 5:48am
Questions/Concerns/Suggestions
Leave any of the above below, if you have an issue, a question, or a suggestion, leave a comment below and I will look at it as soon as I finish the re-balancing of this mod.
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Showing 1-15 of 36 comments
Xero  [developer] Dec 28, 2016 @ 5:50am 
Known issues:
Can't aim upwards over a certain radius.
some turrets shooting too fast, other rounds explode before impact.
Snoman Dec 29, 2016 @ 2:02am 
I thought that the elevation restrictions were a feature?
Xero  [developer] Dec 29, 2016 @ 2:07am 
Originally posted by ATCSnoman:
I thought that the elevation restrictions were a feature?
They are slightly, but some have stated they are TOO restrictive, so i'm upping that setting slightly, not too much.
everything done is with balance in mind, though i only got permission to re-balance, not to re-make models.
Das Jan 5, 2017 @ 11:11pm 
300mm rounds do no fit through small ports or conveyors, 300mm side cannos on small ships do not receive ammo.
Darkaiser Jan 19, 2017 @ 8:25pm 
Any chance of pics of the guns firing please?
Xero  [developer] Jan 20, 2017 @ 2:21am 
Hmm, not sure if that was supposed to be intentional. I have made a note of both of your requests.
Das Feb 16, 2017 @ 1:18am 
Another issue that I have encountered was the the inventory size of the Big Bertha is only 1000kg where the shell is 2300kg, a round is unable to load into the weapon. I have noticed that the same issue is also on the original mod.
Xero  [developer] Feb 16, 2017 @ 3:53am 
Thats very odd, I've got a huge list of things i'm working on currently. I need to work on this and the other mod soon as i've gotten a few complaints. Rest assured I am working on them!
B.A.D Mar 26, 2017 @ 1:03pm 
I am currently using 40mm Bofors on my ship, and I noticed that the range on this is 3km.
Just wondering if this is intended like in the original mod.
Xero  [developer] Mar 26, 2017 @ 11:28pm 
Oh, I don't think it is no. i thought i got them all and nerfed to around 1000-1200
i will double check it.
NixFaux Jul 29, 2017 @ 2:14pm 
Do you have a list that shows the curent damage values? Compared to vanilla?
Xero  [developer] Jul 30, 2017 @ 12:00am 
I don't have any such list, I might make one later when i add the fix on these updates.
I've got to throw in range fixes if possible, since they're broken, mount points for bofors, and a few damage fixes too. bertha is simply way too big.
NixFaux Jul 30, 2017 @ 4:06pm 
Well i assumed it was called bertha for a reason. Goold luck hopefully the fixes go well.
Xero  [developer] Aug 1, 2017 @ 1:04am 
Been swamped at work lately so i get home with hardly 0 time to work on these and my other mods having issues.
That's true though!
Doffen3000 Oct 8, 2017 @ 7:35am 
One thing i seen tho, is it so that 300mm cannons can only shoot 800m now, i dont know if you nerfed it down or if somting happen, i can only shoot 800m, and thats the same for little davids, still i love the mod an thank you for fixing it Xero
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