Arma 3
Overthrow [Outdated]
Overthrow  [developer] Oct 29, 2016 @ 9:50am
Your ideas! in here
We are open to any and all ideas! large or small please post them in here so we can keep them in one place :)
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Showing 1-15 of 165 comments
Williamq11 Oct 29, 2016 @ 9:49pm 
maybe if possible be able to call taxis or something.

and more civilians driving vehicles around
Williamq11 Oct 30, 2016 @ 2:50am 
or maybe convoys
Foofski  [developer] Oct 31, 2016 @ 3:10am 
Great idea, keep them coming.

We've been limited in what we could do with this until quite recently, as AI driving left much to be desired! I don't know that they are ready for their taxi licences yet, but I agree that making the roads seem more active is a good thing. In Overthrow, everything has a purpose, so we are looking at ways to make that traffic mean something.
Swoop Nov 1, 2016 @ 5:23am 
All these shops around the place......they'll need deliveries and supplies......so why not have civvie trucks going from some central distribution centre like a port to each shop every....say 2 hours or so?

Would have the effect that players can find shops easier (cos sometimes it's difficult), just follow a truck until it stops.....and B) gives players something to ambush and steal to sell.
Swoop Nov 1, 2016 @ 5:24am 
Any chance of more bridges? I noticed on the Tanoa version of Wasteland they've added extra bridges in to allow movement by road between the southern islands....

Swoop Nov 1, 2016 @ 5:27am 
Civilian boats lying around in harbours to steal would be nice.

Civvie boats making trade runs between islands.....could be boarded and stolen.....as long as all players who do so promise to talk like a pirate for the rest of the mission. Boats that are sunk could dump their cargo all over the sea floor for recovery....

There are already vanilla police boats in game so.....police maritime patrols.

Swoop Nov 1, 2016 @ 5:29am 
I'd also like a way to purchase the lighter (unarmed) military vehicles.
Overthrow  [developer] Nov 1, 2016 @ 7:00am 
Great ideas again Swoop! As for the distribution of items to shops this was actually in an earlier version already and the distribution centers exist (the blue warehouses with a truck out the front). That feature will be back real soon, it was only removed due to the incessantly bad AI driving but it can be brought back now.

As for the rest of your ideas, love them all and will put them on the list!

Keep em coming
Martin Freeman Nov 3, 2016 @ 12:44pm 
Different levels of Arms Dealers, Or make random missions like AntiStasi to gain weapons FAST. !!! I love this mod keep it up!
Swoop Nov 4, 2016 @ 3:31am 
Stealing ideas from other missions here.....

There's a brilliant random mission in Wasteland where a sea convoy has accidentally lost an ammo crate overboard, a recovery boat has arrived and there's divers in the water to salvage the crate. The player has to engage the divers (and the gunner on the boat) before recovering the ammo crate....which will be filled with random weapons and kit.


Swoop Nov 4, 2016 @ 3:34am 
Pop up roadblocks and patrols.

When the player commits a serious crime (murder or police officers for example) a response should be expected which is different from the normal NATO QRF, eg new roadblocks thrown up, a police cordon of the area and search patrols. The player then can either Rambo it or attempt to extract from the area. A players wanted rating should not clear until he has successfully left the area.
Swoop Nov 4, 2016 @ 3:38am 
Important location information marked on map.

The player is supposed to be a native of the area, correct? Then all civilian shops, police stations, etc, should be marked on the map as the player would already know where they are. This would seriously cut down on the amount of time new players spend aimlessly wandering around towns and then giving up on the mission cos they can't find anything obvious to do other than run over policemen.
Swoop Nov 4, 2016 @ 3:41am 
How about a multi tiered (storyline) kinda mission that would, eventually, unlock an arms dealer that can supply heavy military kit....that's also very expensive.
Last edited by Swoop; Nov 4, 2016 @ 3:42am
Overthrow  [developer] Nov 6, 2016 @ 7:33am 
Some great stuff here thanks Swoop! Some we have already planned and theres a couple new ones I didn't think of (love the popup roadblocks!)

Keep em coming :D
Martin Freeman Nov 6, 2016 @ 9:42am 
Another Idea, as you gain control of more police controled areas your reputation shall increase. This will enable you to Bribe officers in searches. Or certain islands have infamous officers or detectives that you can eliminate - Helping you gain a deadly reputation to bribe and threaten officers. This may cause civil unrest and civilians may join you or become renegades attacking cops in certain areas that have less than 10% stability. Random sidejobs should be available for shop dealers or random people could have a criminal status. So you could have a ArmA 2 Armory style mission set for cheap money - Bus Driver, Eliminate a target, Find The Intel etc. Don't cram in all these ideas if they are hard to do or can't do in spare time. Just a few ideas for updates. And as what I stated before, Different classes of black market shops - Slum style grade weapons, you may be able to measure the weapons price by the impact or fire rate and effectiveness. Then going to a real firearms cartel style weaponry - Assault Rifles or weapons with High Impact. Thanks for reading if possible, Amazing and smashing mod.
Last edited by Martin Freeman; Nov 6, 2016 @ 9:49am
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