Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We do plan to support more maps however we want to ensure that the backstory and atmosphere of the mission is in line with the map itself. The initial motivation for developing this for Tanoa was that it was almost designed for a mission such as this, along with my personal experiences visiting Fiji. There is a level of graphical fidelity that BI have achieved on Tanoa and is second to just about any open world that has been created thus far, and they have assured us that they will continue to develop it further. So for the short term I will continue to tune this campaign and develop it's atmosphere for Tanoa, and once I feel that it's somewhat complete I will work on supporting other BI maps, with a hope that there will be new maps at the level of quality that Tanoa is.
Edit: and for 30€ its a bit overpriced