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1 setFog 0 // Will remove fog instantly. Change "1" to a higher number for a smoother fog fade-away, for example: 5 setFog 0
skipTime 12 // Will skip the time by twelve hours. I've noticed when playing Tanoa, it's getting dark at 18:30 (6:30 PM) and the sun rises at 6:30 (AM). If you execute this command at exactly 18:30, it'll skip the time to 6:30 the next morning, and you nearly won't notice any difference in lighting. Change "12" to the amount of hours you'd like to skip.
//NOW THIS ONE IS VERY HANDY FOR ME PERSONALLY AS I USE SOME VEHICLE MODS THAT CANNOT BE OBTAINED BY BUYING THEM OR ANY OTHER WAY THAN THIS ONE!
//First you want to look up the vehicle's class name. For example, if I want the Mi-24 Super Hind Mk.IV from CUP Vehicles from the ION PMC faction, I look up it's class name. It has different variations in loadout, but I'm using the one with the GSh cannon. That class name is "CUP_I_Mi24_Mk4_S8_GSh_ION"
Then you'll want to execute this command:
_veh = "CUP_I_Mi24_Mk4_S8_GSh_ION" createVehicle(position player)
in the debug console. It spawns the Mi-24 Super Hind Mk.IV right beside you.
//Now, many people of you think it's cheating, and I do not like cheating... So what I do to make it sort of legit, is I deduct some of my cash when I've spawned my vehicle.
For example if I have $275.000, and I've spawned a Super Hind, I compare prices with other vehicles in Overthrow and roughly add a $10.000 extra for it as it's not obtainable without spawning. Mostly I'm spawning a Super Hind for $35.000 since you're able to buy the AH-1Z cobra for about 27.000 I thought. So I'll execute this command:
player setVariable ["money",240000,true]
So I will have $240.000 left after executing it.
infistar . de /eng/index
This one looks sooo good. Wonder if it works in SP.