RimWorld

RimWorld

Astra Militarum Imperial Guard Core Mod v2.61
Jérius Mar 18, 2020 @ 1:00am
Download Question
Is there a other place where i can find your mods a the latest version ?
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Showing 1-7 of 7 comments
QuantumX  [developer] Mar 18, 2020 @ 7:31am 
Steam always has my latest release version... I will be release updated versions soon.
Jérius Mar 19, 2020 @ 11:38am 
Can you put a download like somewhere else ? to download them directly without steam ?
Last edited by Jérius; Mar 19, 2020 @ 11:42am
QuantumX  [developer] Mar 19, 2020 @ 11:51am 
then i would have to maintain two set of downloads. sorry no. Best to just subscribe to the mod. then copy the mod out of where steam installs it.

"\steamapps\workshop\content\294100\771341092\"
SabantoShogunate Apr 9, 2020 @ 10:06pm 
What's the issue here?

Could not load UnityEngine.Texture2D at Things/Projectile/ImpMissileFrag in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/Imperial/MissileLauncher in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/Necron/StaffOfLight in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__264_0()
Verse.LongEventHandler:DMD<DMD<ExecuteToExecuteWhenFinished_Patch2>?-375200256::ExecuteToExecuteWhenFinished_Patch2>()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2126718080::Update_Patch1>(Root)
Verse.Root_Entry:Update()

QuantumX  [developer] Apr 10, 2020 @ 2:24am 
Issue is not my Mode. you have Ogliss mod installed. So i dont know.
Ossii Apr 17, 2020 @ 8:33am 
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one
Jérius Sep 1, 2021 @ 11:56am 
Originally posted by Mack:
so for non steam users we cant actualy get the mod cause steam wont download it without launching the game first, i usualy get most my mods from github, sadface that i cant get this one

I find a way check that {LINK REMOVED}
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