Stellaris

Stellaris

Imperial Routine
 This topic has been pinned, so it's probably important
1yur  [developer] Apr 18, 2020 @ 3:34pm
Troubleshooting
Got a bug or an issue? Post it here, I'll try to fix.
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Showing 1-15 of 15 comments
elm0xz May 19, 2020 @ 3:59am 
I spotted a bug when trying to detach system with primitive civilization: tooltips says that I cannot do this since this is capital. Well yes, it is a capital, but not mine so it should not influence anything ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=2101857809
Last edited by elm0xz; May 19, 2020 @ 4:01am
1yur  [developer] May 19, 2020 @ 6:08am 
Oh thanks! Will fix it in the next update.
And what is this strange displacement in Total Armies?
elm0xz May 19, 2020 @ 6:59am 
Not sure. These aren't my armies though, but belonging to this primitive race.
1yur  [developer] May 19, 2020 @ 7:30am 
Oh, cool. Seems I've forgot about primitives in the couple of aspects. Thanks for reporting it!
TurtleShroom Jun 15, 2020 @ 6:14pm 
[20:12:11][containerwindow.cpp:844]: interface/mapicons.gui: Could not find icon "debug_ai_strategy" in window "star_mapicon".
[20:12:42][trigger_impl.cpp:840]: Script Error: Invalid context switch[solar_system], file: common/decisions/irm_decisions.txt line: 24, Scope:
1yur  [developer] Jun 16, 2020 @ 6:19am 
That's strange. Have you used observe mode?
TurtleShroom Jun 16, 2020 @ 8:33am 
That error caused my game to crash. It was the last one of its type.
1yur  [developer] Jun 17, 2020 @ 10:03am 
The first one seems to be not from my mod.
The second is harmless and mostly beign caused in observer mod when you're in the system scope.
SpaceRice Jun 23, 2020 @ 9:04am 
Does this mod happen to modify any sector text in the UI, because I'm getting this bug here where the sector names are bugging out on the galactic map.

https://imgur.com/a/R6wa28X
1yur  [developer] Jun 24, 2020 @ 4:17am 
No. It has nothing related to naming.
Last edited by 1yur; Jun 24, 2020 @ 4:17am
TheLegg Jul 19, 2020 @ 8:08am 
Using this with the mod that makes precusor systems only accessible via wormhole. When colony is finished and I click on create sector button on planet view nothing happens. I have to destroy the colony and re-colonize several times until it eventually allows me to create a sector.
Don't know what is causing this, have seen something similar before when taking over a section of systems cut off from my main empire, same thing happened, I could not create the initial sector via the planet view, had to destroy colony and re-colonize for it to work.

Would it be possible to add wormholes to the code so I can add systems to a sector that are only connected via wormhole/gateway etc?
Mr Grimbladex Jul 30, 2020 @ 11:35am 
I cant seem to select a leader, it simply assigns the first available leader in the leader pool. I cant seem to generate a box to select leader or deselect either. I just press left mouse click alot and the leader is removed. Please can you advise?
1yur  [developer] Jul 30, 2020 @ 12:51pm 
> TheLegg

Yep, I'm working on this now.
1yur  [developer] Jul 30, 2020 @ 12:51pm 
> Mr Grimbladex

Well, it always takes the first avaiable free leader to assign. Please try to assign existing leaders and leave only the required one.
I'm going to rewrite it in the next release.
JenkoRun Feb 10, 2021 @ 9:31am 
Error at line: 25 column: 40 file: common\scripted_effects\irm_helpers.txt.
Please report this error to the author of the mod: Imperial Routine.

Error message says:

Error in common\scripted_effects\irm_helpers.txt: Ln: 25 Col: 75 (UTF16-Col:
40)
-1 >= { [[store]$store$ = {] $act|set$_variable = { which = irm_$stVal$ v
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: operator or whitespace
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